2018
DOI: 10.1007/978-3-319-78978-1_6
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Building Online Platforms for Peer Support Groups as a Persuasive Behavior Change Technique

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Cited by 10 publications
(25 citation statements)
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“…Our future work will be to provide countermeasures for FoMO (both social and technical); e.g. online peer support groups [24] in order to increase digital wellbeing for SNS users.…”
Section: Discussionmentioning
confidence: 99%
“…Our future work will be to provide countermeasures for FoMO (both social and technical); e.g. online peer support groups [24] in order to increase digital wellbeing for SNS users.…”
Section: Discussionmentioning
confidence: 99%
“…Providing this information at the right time may improve users' belief and trust in the software. Because users exhibit different skills and self-esteem levels, transparency concerning the delivering and sharing of performance feedback collectively should be considered by all parties involved [29,30] in case group therapy approach or online peer support groups are applied [26]. Delivering such transparency information without consideration of these factors may lower some users' self-esteem and reduce their motivation, commitment towards the goals and, in the worst cases, may lead them to abandon their goals.…”
Section: Software Transparencymentioning
confidence: 99%
“…Another research study found that using peer groups to mediate interventions can be harmful as it may introduce negative behaviours such as normalising the problematic behaviour and reducing its culpability due to excessive peer support [19]. Also, utilising traditional software design processes and models to build persuasive systems for behavioural change is questionable, e.g., in the notion of user requirements and its peculiarities when users can have a degree of denial and conflict in their requirements and preferences [20]. Also, the reliance on de-facto social software constructs may not be sufficient enough for designing online environment to influence behaviours for users who want to achieve specific goals and make a positive change [20].…”
Section: Introductionmentioning
confidence: 99%
“…Also, utilising traditional software design processes and models to build persuasive systems for behavioural change is questionable, e.g., in the notion of user requirements and its peculiarities when users can have a degree of denial and conflict in their requirements and preferences [20]. Also, the reliance on de-facto social software constructs may not be sufficient enough for designing online environment to influence behaviours for users who want to achieve specific goals and make a positive change [20]. In addition, using such systems and their features, e.g., chat and praise, to mediate behavioural change may lead to adverse consequences as they were not built for this purpose but mainly to increase openness and connectedness which is a double-edged sword if used for problematic behaviour such as DA.…”
Section: Introductionmentioning
confidence: 99%