CHI '07 Extended Abstracts on Human Factors in Computing Systems 2007
DOI: 10.1145/1240866.1240942
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Building upon everyday play

Abstract: Most of today's video game strategies are based on a static set of game controls and player actions that remain oblivious to the player's context and own creativity. Building Upon Everyday Play is the result of a collaboration of Control Freaks, a pervasive gaming experience project, and Exemplar, a toolkit that uses programming-by-demonstration to author sensor-based interactions. In combination, Building Upon Everyday Play furthers a pervasive gaming experience through appropriation of objects in the player'… Show more

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Cited by 5 publications
(3 citation statements)
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“…The game detects the player's heart rate and creates artistic effects according to it. e) (Hand/Body) Gesture/Posture, Motion, Balance, Acceleration of Motion: Sense and use player's gesture, posture (AquaGauntlet [7], Control Freaks [20]), motion/acceleration (Swordplay [17]), balance status (TiltPad Pacman [21]), and similar to enable the game proxy to act accordingly. Motion and acceleration sometimes is hard to distinguish, because they often occur at the same time.…”
Section: ) How Game Percepts the Realitymentioning
confidence: 99%
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“…The game detects the player's heart rate and creates artistic effects according to it. e) (Hand/Body) Gesture/Posture, Motion, Balance, Acceleration of Motion: Sense and use player's gesture, posture (AquaGauntlet [7], Control Freaks [20]), motion/acceleration (Swordplay [17]), balance status (TiltPad Pacman [21]), and similar to enable the game proxy to act accordingly. Motion and acceleration sometimes is hard to distinguish, because they often occur at the same time.…”
Section: ) How Game Percepts the Realitymentioning
confidence: 99%
“…• "Affective Gaming": (Brainball [9], AffQuake [7], Relax to Win [19]), • "Augmented Tabletop Games": (STARTS [7], Treasure [14]), • "Location-based Games": (Can You See Me Now [28], Uncle Roy All Around You [23], Human Pacman [25], The Drop [2], Capture the Flag [5], Epidemic Menace [4], SupaFly [3], The Songs of North [29], Insectopia [30], PAC LAN [31]…), • "Augmented Reality Games": (AR² Hockey [7], PingPongPlus [32], AquaGauntlet [7], ARQuake [10], ARTankwar [7], Magic Land [33], Tilt-Pad Pacman [21] and etc), and • Others: like Swordplay [17], NEAT-o-Race [34], Virtual Aquarium [24], Mona Lisa Bookshelf [24], Swordplay [35], Human Trials [36], and Control Freaks [20]. Apart from these kinds of games, we also include several applications which may even hardly be called computer games like Camelot [13] and Ere Be Dragons [11].…”
Section: Game Reviewmentioning
confidence: 99%
“…We even witnessed interaction across the video stream, where the child spoke about the clothing her mother was wearing when looking for something blue. It seems likely that there could be other ways of bringing in real world objects, without embedding them with sensors like in Building on Everyday Play [19]. The tight coupling between physical objects and games or interfaces could instead be facilitated by family members, especially when the goal is communication and conversation.…”
Section: Scaffoldingmentioning
confidence: 99%