2021
DOI: 10.1051/e3sconf/202127312013
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Business games in teaching foreign students professional Russian language

Abstract: The article analyzes the use of business games that simulate real situations when teaching Russian to foreign students in order to form the required professional competencies. Simulation games are considered as an important element that contributes to increasing the motivation of learning, activating the process of communication in a non-native language and making decisions in the professional sphere. The authors pay special attention to the consideration of approaches to solving the problems of advanced train… Show more

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Cited by 7 publications
(1 citation statement)
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“…The department where there are university students studying with lowest perception (M =3.61) was Year 1. Kondratieva et al (2021) in the year of the work created the necessary professional qualifications in teaching Russian to foreign students and sought to analyse the use of business games which simulate the real situation, and as a result, free communication, fascinating and exciting game processes in learning the local language communication skills of students with language barriers contributed to the development of other conditions. In this context, when this value is combined with the result of the research, it is seen that the game technology has a positive effect on the students.…”
Section: Communicative Competence Status Of University Students Accor...mentioning
confidence: 99%
“…The department where there are university students studying with lowest perception (M =3.61) was Year 1. Kondratieva et al (2021) in the year of the work created the necessary professional qualifications in teaching Russian to foreign students and sought to analyse the use of business games which simulate the real situation, and as a result, free communication, fascinating and exciting game processes in learning the local language communication skills of students with language barriers contributed to the development of other conditions. In this context, when this value is combined with the result of the research, it is seen that the game technology has a positive effect on the students.…”
Section: Communicative Competence Status Of University Students Accor...mentioning
confidence: 99%