1997 IEEE International Conference on Systems, Man, and Cybernetics. Computational Cybernetics and Simulation
DOI: 10.1109/icsmc.1997.637393
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C3I systems analysis using the distributed interactive C3I effectiveness (DICE) simulation

Abstract: The Distributed Interactive C31 Effectiveness (DICE) simulation was developed to assist effectiveness studies of Command, Control, Communication and Intelligence systems. The simulation has general-purpose applicability and consists of artificial agents which complement optional human players, and a means of interfacing to battlefield simulations and other models that represent the tactical environment. This paper gives an overview of the simulation through the use of an example air defence application typifie… Show more

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Cited by 4 publications
(3 citation statements)
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“…Gallagher et al [7] used dynamic programming method to evaluate the comprehensive effectiveness of weapon system. Bowden et al [8] constructed the effectiveness evaluation model of weapon system based on agent simulation technology. Kohlberg et al [9] constructed an efficiency cost ratio optimization model based on Lagrange operator for missile defense system.…”
Section: Rapid Development Stagementioning
confidence: 99%
“…Gallagher et al [7] used dynamic programming method to evaluate the comprehensive effectiveness of weapon system. Bowden et al [8] constructed the effectiveness evaluation model of weapon system based on agent simulation technology. Kohlberg et al [9] constructed an efficiency cost ratio optimization model based on Lagrange operator for missile defense system.…”
Section: Rapid Development Stagementioning
confidence: 99%
“…Lessons learned and system specification have also been sparingly discussed [Balzer 1996;Stytz et al 1996]. As might be expected for a software system, architectural aspects of the CGAs have been addressed often and a wide variety of approaches were pursued [Adkins 1996;Becket and Badler 1993;Bergenthal 2000;Bokma and Slade 1993;Bowden et al 1997;Bowden and Davies 1998;Brasse et al 1999;Busetta et al 1999;Butler 1998;Calder et al 1996;Calder and Drummey 1999;Ceranowicz 1994;Courtemanche 1999;Courtemanche and Burch 2000;Cox and Flaglien 1999;Cusack and Hoare 1999;Franceschini et al 1999;Gagnon et al 1999;Ge et al 1995;Howard and Lee 1998;Jackson and Pearman 1999;Jones et al 1993;Kocabas and Oztemel 1998;Kuokka 1993;Labbiento 2000;Laird et al 1987;1995;LaVine et al 1999;Oztemel and Kocabas 1996;Parsons 1994;Patrone and Nardo 2000;Pratt et al 1994;Reece and Kelly 1996;Siksik 2000;Stytz and Banks 2000;Vrablik et al 1998;Webber and Badler 1993]. The architectural approaches range from modular software libraries and interacting processes to closely coupled objects and data-flow architectu...…”
Section: Introductionmentioning
confidence: 99%
“…The decision making process in command agents in present day military simulations, such as Warsim 2000 (McNett et al, 1997), and ModSAF (Ceranowicz, 1994a and) and JANUS (Pratt and Johnson, 1995) interfaced with decision support systems such as DICE (Bowden et al, 1997) and course of action generators such as Chapter 1 -Introduction 2 Fox-GA (Hayes et al, 1998) and CADET (Ground et al, 2002), is predominantly based on the military decision making process (MDMP) which in turn is based on the well known multi attribute utility analysis (MAUA) model. This decision making process is prescriptive; instructing how humans should take decisions.…”
Section: Introductionmentioning
confidence: 99%