2021
DOI: 10.3390/app112110082
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Calculating and Analyzing Angular Head Jerk in Augmented and Virtual Reality: Effect of AR Cue Design on Angular Jerk

Abstract: In this work, we propose a convenient method for evaluating levels of angular jerk in augmented reality (AR) and virtual reality (VR). Jerk is a rarely analyzed metric in usability studies, although it can be measured and calculated easily with most head-worn displays and can yield highly relevant information to designers. Here, we developed and implemented a system capable of calculating and analyzing jerk in real-time based on orientation data from an off-the-shelf head-worn display. An experiment was then c… Show more

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Cited by 3 publications
(1 citation statement)
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“…The last article in this stream, titled Calculating and Analyzing Angular Head Jerk in Augmented and Virtual Reality: Effect of AR Cue Design on Angular Jerk, by Van Dam and colleagues [5], proposes a method for calculating and analyzing jerk in real time based solely on orientation data from head-worn displays in AR. This is an interesting method for future research, since jerk is an important metric in usability and user behavior studies.…”
Section: User Experiencementioning
confidence: 99%
“…The last article in this stream, titled Calculating and Analyzing Angular Head Jerk in Augmented and Virtual Reality: Effect of AR Cue Design on Angular Jerk, by Van Dam and colleagues [5], proposes a method for calculating and analyzing jerk in real time based solely on orientation data from head-worn displays in AR. This is an interesting method for future research, since jerk is an important metric in usability and user behavior studies.…”
Section: User Experiencementioning
confidence: 99%