“…The last article in this stream, titled Calculating and Analyzing Angular Head Jerk in Augmented and Virtual Reality: Effect of AR Cue Design on Angular Jerk, by Van Dam and colleagues [5], proposes a method for calculating and analyzing jerk in real time based solely on orientation data from head-worn displays in AR. This is an interesting method for future research, since jerk is an important metric in usability and user behavior studies.…”