2015
DOI: 10.3390/s151127569
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Calibration of Kinect for Xbox One and Comparison between the Two Generations of Microsoft Sensors

Abstract: In recent years, the videogame industry has been characterized by a great boost in gesture recognition and motion tracking, following the increasing request of creating immersive game experiences. The Microsoft Kinect sensor allows acquiring RGB, IR and depth images with a high frame rate. Because of the complementary nature of the information provided, it has proved an attractive resource for researchers with very different backgrounds. In summer 2014, Microsoft launched a new generation of Kinect on the mark… Show more

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Cited by 183 publications
(144 citation statements)
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“…It is evident that the distance measurements delivered by this sensor are much more precise than the ASUS Xtion Pro. However, the Kinect V2 reconstruction error is approximately 20mm at a distance of 3 m [15].…”
Section: Methodsmentioning
confidence: 99%
“…It is evident that the distance measurements delivered by this sensor are much more precise than the ASUS Xtion Pro. However, the Kinect V2 reconstruction error is approximately 20mm at a distance of 3 m [15].…”
Section: Methodsmentioning
confidence: 99%
“…Subjects were in underwear to allow reliable placement of the markers for the MBS analysis taking place simultaneously. The Kinect v2 could not be used due to the interference between the projected speckle pattern and the infrared signals from the MBS [14].…”
Section: Methodsmentioning
confidence: 99%
“…In total 19 local coordinate systems (LCS), following ISB recommendations [27] for axis orientation, were located in the origins indicated by numbers (1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12)(13)(14)(15)(16)(17)(18)(19) in Figure 1. Then 33 LCSs origin motions relative to parent LCSs (Table 1) Each of 33 trajectory plots was processed to assess different properties of the shape created by hodograph.…”
Section: Methodsmentioning
confidence: 99%
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“…The second approach (2) requires additional sensors (such as Occipital Structure Sensor, Intel Real Sense, EORA 3D) that need to be connected with handheld devices. The technology that gives the ability to understand the distance to objects in the real world is defined as "Depth Perception": the use of an RGB camera, an infrared (IR) projector and IR sensor (Pagliari et al, 2015) are required. Manufacturers' devices can choose from common depth technologies, including Structured Light, Time of Flight, and Stereo (Smisek et al, 2011), in order to implement Depth Perception.…”
Section: Current Developments and New Technologiesmentioning
confidence: 99%