CUDA Fortran for Scientists and Engineers 2014
DOI: 10.1016/b978-0-12-416970-8.00018-3
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Calling CUDA C from CUDA Fortran

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Cited by 5 publications
(6 citation statements)
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“…We convolve the image with the PSF prior to the forward projection operation, and after the backward projection operation. The reconstruction software is implemented using the PGI CUDA Fortran Compiler [42].…”
Section: Image Reconstruction Modelmentioning
confidence: 99%
“…We convolve the image with the PSF prior to the forward projection operation, and after the backward projection operation. The reconstruction software is implemented using the PGI CUDA Fortran Compiler [42].…”
Section: Image Reconstruction Modelmentioning
confidence: 99%
“…Hence, registers can spill to global memory. Because of the opposing factors of register spilling and higher occupancy, some experiments are often needed to obtain the optimal configuration [28]. 2.…”
Section: Configuration Parametersmentioning
confidence: 99%
“…The proposed test dataset framework, coupled with its detailed description, establishes a reliable and comprehensive foundation for the performance evaluation and comparison of GPU rendering programs in this study. 3-Progressive-photon-map [28] 4-Film_grain_rendering_gpu [29] 5-Ray-tracing-with-materials [30] 6-CUDA-OpenGL-ray-trace [31] 7-N-body-rendering [32] 8-Mandelbrot-rendering [33] 9-Cuda-mandel3d [34] 10-Cuda-ray-shadows [35] 11-Mandelbulb-ray-marching [36] 12-Mandelbrot-with-OpenGL [37] 13-LiteTracer [38] 14-Evert-cuda [39] 15-3D-stanford-bunny [40] 16-Sphere-chessboard-grid [41]…”
Section: Program Integration and Data Collectionmentioning
confidence: 99%
“…17-Ray-tracing-SDL [42] 18-Ray-tracer-texture [43] 19-Ray-tracing-optimized [44] 20-Ray-tracing-OpenGL [45] 21-Luminous-sphere-render [46] 22-Render-background-vec3 [47] 23-Rays-rendering [48] 24-Spheres-rendering [49] 25-Surface normals [50] 26-Antialiasing [51] 27-Diffuse-materials [52] 28-Metal-reflection [53] 29-Dielectrics-defocus-blur [54] 30-Newtonian-rasterization [55] 31-Ray-bounces-perlin-noise [56] 32-PathTracer-500-samples [57] 33-photon-map-ray-direction [58] 34-grain-size-film-grain-render [29] 35-Ray-tracing-with-2k-image [30] 36-ray-tracer-OpenGL-depth [31] 37-N-body-renering-2k-image [32] 38-Mandelbrot-render-iteration [33] 39-mandel3d-camera-position [34] 40-bunny-voxelizer [59] 41-Mandelbulb-ray-march [60] 42-Mandelbrot-window-dim [37] 43-LiteTracer-2k-image [38] 44-Evert-cuda-field-of-view [39] 45-3D-stanford-bunny-scene4 [40] 46-Sphere-chessboard-grid [41] 47-Ray-tracing-SDL-sphere [42] 48-Raytrace-texture-2k-image [43] 49-Ray-optimize-1k-spheres [44] 50-Ray-trace-OpenGL-sphere [45] 51-Luminous-sphere-ray-count [46] 52-Raytracing-2k-image [47] 53-Rays-render-direction [48] 54-render-2k-image-spheres [49] 55-Surface-unit-direction [50] 56-antialiasing-with-2k-image [51] 57-Diffuse-materials-2k-image [52] 58-Metal-reflection-50-samples…”
Section: Program Integration and Data Collectionmentioning
confidence: 99%