2010 9th Annual Workshop on Network and Systems Support for Games 2010
DOI: 10.1109/netgames.2010.5679650
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CAMEO: Enabling social networks for Massively Multiplayer Online Games through Continuous Analytics and cloud computing

Abstract: Millions of people play Massively Multiplayer Online Games (MMOGs) and participate in the social networks built around MMOGs daily. These players turn into a collaborative community to exchange game news, advice, and expertise, but in return expect support such as player reports and clan statistics. Thus, the MMOG social networks need to collect and analyze MMOG data, in a process of continuous MMOG analytics. With the appearance of cloud computing, it has become attractive to use on-demand resources to run au… Show more

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Cited by 10 publications
(4 citation statements)
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“…Another related area benefiting from analytics is Massively Multiplayer Online Games (MMOGs). CAMEO [33] is an architecture for continuous analytics for MMOGs that uses Cloud resources for analysis of tasks. The architecture provides mechanisms for data collection and continuous analytics on several factors such as understanding the needs of the game community.…”
Section: Bigmentioning
confidence: 99%
“…Another related area benefiting from analytics is Massively Multiplayer Online Games (MMOGs). CAMEO [33] is an architecture for continuous analytics for MMOGs that uses Cloud resources for analysis of tasks. The architecture provides mechanisms for data collection and continuous analytics on several factors such as understanding the needs of the game community.…”
Section: Bigmentioning
confidence: 99%
“…considerations [80] 9 . Having understood from our work that MMORPGs based on clouds could scale elastically, almost "by credit-card", we turned our attention to how MMOGs operated outside of their main Function (1), with innovative designs for PGCG, for which we invented the first distributed and parallel system to generate fresh and diverse content at scale [78] 10 and for cloud-based analytics, for which we combined NoSQL and cloud technology to design one of the first systems for gaming analytics at scale [79] 11 .…”
Section: Design For Mmog Ecosystemsmentioning
confidence: 99%
“…Using elastic cloud resources can facilitate game operators and analysts to mine game data under different processing scenarios. In our previous work, we have designed the CAMEO [4] platform for Massively Multiplayer Online Game (MMOG) data analysis. By dynamically leasing and releasing computational and storage resources from cloud environments, CAMEO is able to support regular periodical analysis (e.g.…”
Section: Cloud-based Platform Architecturementioning
confidence: 99%