2018
DOI: 10.1080/21711976.2018.1493774
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Can serious games help to mitigate climate change? Exploring their influence on Spanish and American teenagers’ attitudes / ¿Pueden los serious games ayudar a mitigar el cambio climático? Una exploración de su influencia sobre las actitudes de los adolescentes españoles y estadounidenses

Abstract: There is an urgent need to curb emissions and mitigate climate change, and this fight requires a change in teenagers' attitudes. In search of new approaches targeting youth, online games are seen as a promising tool for communication and education. Using the serious game 2020 Energy as a case study, the main objective of this paper is to examine the influence of the game on Spanish and American teenagers' attitudes (N = 108), employing a pretest-posttest design with an experimental condition (playing the game)… Show more

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Cited by 26 publications
(6 citation statements)
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“…Cada uno de ellos fue evaluado en una escala ordinal tipo Likert de 5 puntos (1= Totalmente en desacuerdo y 5= Totalmente de acuerdo). Además, se utilizó la versión en español (Ouariachi et al, 2018) de las escalas de actitud sobre el cambio climático y comportamiento pro-ambiental desarrolladas por Dijkstra y Goedhart (2012). La escala de actitud cuenta con seis ítems (Tabla 1) y la de comportamiento pro-ambiental con ocho ítems.…”
Section: Métodounclassified
“…Cada uno de ellos fue evaluado en una escala ordinal tipo Likert de 5 puntos (1= Totalmente en desacuerdo y 5= Totalmente de acuerdo). Además, se utilizó la versión en español (Ouariachi et al, 2018) de las escalas de actitud sobre el cambio climático y comportamiento pro-ambiental desarrolladas por Dijkstra y Goedhart (2012). La escala de actitud cuenta con seis ítems (Tabla 1) y la de comportamiento pro-ambiental con ocho ítems.…”
Section: Métodounclassified
“…A different action is found in López et al (2016) [91], in which a solar energy cooking workshop was carried out in a eco-school: different devices prepared for cooking were used to show students the power of solar energy and how, by focussing solar beams, even an egg can be fried [91]. Game-based learning has been gradually adopted in energy education as an effective learning tool because digital games have the potential to increase energy literacy and encourage behaviour change [92,93].…”
Section: (C) Energy Experiencesmentioning
confidence: 99%
“…The use of serious games has been explored in different contexts as a valuable tool to promote sustainability training [57,58]. Therefore, the research team developed this game based on their own experience in table games and sustainability lectures to improve the companies' knowledge level after successfully passing specific tests aimed at the CE fundamentals.…”
Section: Serious Game "Ecoparty"mentioning
confidence: 99%