Abstract:This paper explores a bio-mimetic approach for procedurally generated trees and forests, emphasizing the need to deliver a unique gameplay experience. For this study a tree growth simulator was developed, based on a set of growth factors, and an ecological model used for the placement of the trees. The contribution of the proposed scheme is twofold. In a micro level analyzes the user's perceived realism of a single tree, and on a macro level the user's experience in the context of navigation performance in a f… Show more
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