2008
DOI: 10.1037/a0013494
|View full text |Cite
|
Sign up to set email alerts
|

Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Abstract: Declines in various cognitive abilities, particularly executive control functions, are observed in older adults. An important goal of cognitive training is to slow or reverse these age-related declines. However, opinion is divided in the literature regarding whether cognitive training can engender transfer to a variety of cognitive skills in older adults. Yet, recent research indicates that videogame training of young adults may engender broad transfer to skills of visual attention. In the current study, we us… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

35
584
5
22

Year Published

2012
2012
2023
2023

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 726 publications
(646 citation statements)
references
References 48 publications
35
584
5
22
Order By: Relevance
“…In individual trials we found that mental stimulation groups significantly outperformed "no intervention" controls on four out of eight memory measures (Carlson et al, 2008;Klusmann et al, 2010;Noice and Noice, 2009;Slegers et al, 2009), nine out of 17 measures of executive function (Basak et al, 2008;Bugos et al, 2007;Carlson et al, 2008;Klusmann et al, 2010;Noice and Noice, 2009;Slegers et al, 2009;Tesky et al, 2011), and one out of three composite measures of cognitive function (Slegers et al, 2009;Tesky et al, 2011;Tranter and Koutstaal, 2008). The trials did not include measures of everyday functioning.…”
Section: Mental Stimulation Versus 'No Intervention'mentioning
confidence: 86%
“…In individual trials we found that mental stimulation groups significantly outperformed "no intervention" controls on four out of eight memory measures (Carlson et al, 2008;Klusmann et al, 2010;Noice and Noice, 2009;Slegers et al, 2009), nine out of 17 measures of executive function (Basak et al, 2008;Bugos et al, 2007;Carlson et al, 2008;Klusmann et al, 2010;Noice and Noice, 2009;Slegers et al, 2009;Tesky et al, 2011), and one out of three composite measures of cognitive function (Slegers et al, 2009;Tesky et al, 2011;Tranter and Koutstaal, 2008). The trials did not include measures of everyday functioning.…”
Section: Mental Stimulation Versus 'No Intervention'mentioning
confidence: 86%
“…Complex tasks, like action video gaming (e.g., Basak et al, 2008;Green, Sugarman, Medford, Klobusicky, & Bavellier, 2012;Maillot, Perrot, & Hartley, 2012;Sanchez, 2012), origami practice (Jausovec & Jausovec, 2012), painting (Tranter & Koutstaal, 2008), music education (Degé et al, 2011;Moreno et al, 2011), virtual breakfast cooking (Wang, Chang, & Su, 2011), or the participation in volunteer senior services (Carlson et al, 2008) were distinguished from the other tasks (in single and multiple-task trainings) because these activities were not designed to address one well-defined cognitive ability or to draw on one psychological process alone. It is important to note, however, that this distinction is somewhat arbitrary from an ecological perspective because all tasks, if designed for a specific purpose or not, are not process pure and usually draw on multiple cognitive abilities (e.g., Redick et al, 2013).…”
Section: Scope Of Trainingmentioning
confidence: 99%
“…For example, Basak et al (2008) examined the effect of playing strategy computer games on executive control and visuospatial attention in older participants. To test for improvements in executive control, operation span, taskswitching performance, n-back speed and accuracy, and inhibition were compared between training and control group.…”
mentioning
confidence: 99%
“…Nouchi et al, in a randomized controlled trial conducted to evaluate the beneficial effects of cognitive training in healthy elderly people, used as a control group persons on the waiting list, having a choice between this method and the one that includes the non-contact person group control, as in the case of studies conducted by Levine [19], Basak [20], McDougall [21].…”
Section: Methodsmentioning
confidence: 99%