“…Complex tasks, like action video gaming (e.g., Basak et al, 2008;Green, Sugarman, Medford, Klobusicky, & Bavellier, 2012;Maillot, Perrot, & Hartley, 2012;Sanchez, 2012), origami practice (Jausovec & Jausovec, 2012), painting (Tranter & Koutstaal, 2008), music education (Degé et al, 2011;Moreno et al, 2011), virtual breakfast cooking (Wang, Chang, & Su, 2011), or the participation in volunteer senior services (Carlson et al, 2008) were distinguished from the other tasks (in single and multiple-task trainings) because these activities were not designed to address one well-defined cognitive ability or to draw on one psychological process alone. It is important to note, however, that this distinction is somewhat arbitrary from an ecological perspective because all tasks, if designed for a specific purpose or not, are not process pure and usually draw on multiple cognitive abilities (e.g., Redick et al, 2013).…”