2023
DOI: 10.1016/j.cobeha.2023.101297
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Can you create? Visualising and modelling real-world mathematics with technologies in STEAM educational settings

Ben Haas,
Zsolt Lavicza,
Tony Houghton
et al.
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Cited by 7 publications
(5 citation statements)
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“…Romano et al [56] have already called for the creation of augmented reality by preservice teachers, and several studies have discussed the advantages of using them in teaching scenarios [5][6][7][8][9][15][16][17][18][19]31,[53][54][55]. However, none of these studies included a scoring rubric to determine the pedagogical quality of the augmented reality implementation.…”
Section: Evaluation Of the Teaching Scenarios Including Armentioning
confidence: 99%
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“…Romano et al [56] have already called for the creation of augmented reality by preservice teachers, and several studies have discussed the advantages of using them in teaching scenarios [5][6][7][8][9][15][16][17][18][19]31,[53][54][55]. However, none of these studies included a scoring rubric to determine the pedagogical quality of the augmented reality implementation.…”
Section: Evaluation Of the Teaching Scenarios Including Armentioning
confidence: 99%
“…However, simply using AR does not guarantee learning success [51]. Hence, it is crucial to adapt teacher training to align with the requirements and potential that AR brings to an educational context [52][53][54]. Teachers should be equipped to create augmented reality experiences [55] and to select a suitable AR from existing options for their teaching scenarios [53,56].…”
Section: Introductionmentioning
confidence: 99%
“…The process of 3DMP also offers potential for transdisciplinarity because of its complexity and possibilities to extend learning experiences beyond classrooms. Haas et al (2023) explain that 3DMP can connect STEAM subjects to students' lives by, for example, recreating a real-world object in project-based settings. Kit Ng et al (2022) write about pedagogical settings where teachers use 3DMP in project-and problem-based learning, maker-and design-based learning and collaborative learning.…”
Section: Benefits For Teachers Using 3dmp For Steam Educationmentioning
confidence: 99%
“…Kim & Kim, 2018), dan pengembangan STEAM dengan mengaitkan unsur budaya (H. Kim & Chae, 2016). Sementara pada afiliasi Johannes Kepler University cenderung meneliti terkait visualisasi, dan modelling pembelajaran matematik menggunakan masalah nyata dengan menggunakan STEAM (Haas et al, 2023;Ortiz-Laso et al, 2023). Di kawasan China, yakni pada Central China Normal University banyak meneliti terkait implementasi, dan pengaruh dari implementasi STEAM terkait kolaborasi, motivasi, dan self-efficacy (Jia et al, 2021;Ma et al, 2022).…”
Section: Gambar 5 Jumlah Artikel Afiliasi Terkait Steam Yang Ditulis ...unclassified