2017
DOI: 10.1007/s10803-017-3164-7
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Can Youth with Autism Spectrum Disorder Use Virtual Reality Driving Simulation Training to Evaluate and Improve Driving Performance? An Exploratory Study

Abstract: Investigate how novice drivers with autism spectrum disorder (ASD) differ from experienced drivers and whether virtual reality driving simulation training (VRDST) improves ASD driving performance. 51 novice ASD drivers (mean age 17.96 years, 78% male) were randomized to routine training (RT) or one of three types of VRDST (8-12 sessions). All participants followed DMV behind-the-wheel training guidelines for earning a driver's license. Participants were assessed pre- and post-training for driving-specific exec… Show more

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Cited by 82 publications
(89 citation statements)
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“…This result is in line with the reported outcomes of previous studies investigating driving in individuals with ASD (Classen et al 2013; Cox et al 2016; Daly et al 2014; Cox et al 2017). Notably, the majority of the observed trial errors occurred during driving tasks that involved turning the vehicle.…”
Section: Discussionsupporting
confidence: 92%
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“…This result is in line with the reported outcomes of previous studies investigating driving in individuals with ASD (Classen et al 2013; Cox et al 2016; Daly et al 2014; Cox et al 2017). Notably, the majority of the observed trial errors occurred during driving tasks that involved turning the vehicle.…”
Section: Discussionsupporting
confidence: 92%
“…Cox et al (2017) conducted a rigorous study designed to assess the utility of simulated driving as a tool for driving training in individuals with ASD. This work also considered the impact of expert trainer feedback based on patterns of drivers’ visual attention by first collecting data from an eye tracker and then conducting post-training reviews to explore ways to improve attention.…”
Section: Introductionmentioning
confidence: 99%
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“…Although, there are still some questions about whether the engagement in VR tasks is due to its novelty and motor interaction, studies highlight that motivation and attention are important features of VR systems (besides ease of use) which may contribute to increased interest and involvement in the tasks [Avola, Cinque, Foresti, & Marini, ; Osumi et al, ]. Moreover, VR may provide a step change to improve acquisition of a number of community skills and may enable learning in a safe controlled environment, improving adherence and enjoyment [Mineo, Ziegler, Gill, & Salkin, ] and allowing the possibility of enhanced transfer to real‐life behaviors [Cox et al, ; Patrick et al, ; Ross et al, ; Saiano et al, ; Saiano, Garbarino, Lumachi, Solari, & Sanguineti, ].…”
Section: Introductionmentioning
confidence: 99%