Proceedings of the 4th ACM/IEEE-CS Joint Conference on Digital Libraries 2004
DOI: 10.1145/996350.996445
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Capturing content for virtual museums

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Cited by 4 publications
(5 citation statements)
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“…Virtual museums "allow the user to experience the content of the museum virtually, i.e., in a place or time physically separate from the museum…by digitizing the content of the museum." This will allow the user "to view or study any part of the museum content at any time, from any place [12]. The Virtual Museum of Canada (www.virtualmuseum.ca) and the Online Archive of California (www.oac.cdlib.org) can be given as examples of virtual museums offering hundreds of thousands of images and interactive games, and hosting virtual exhibitions.…”
Section: Museums In the Flat Worldmentioning
confidence: 99%
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“…Virtual museums "allow the user to experience the content of the museum virtually, i.e., in a place or time physically separate from the museum…by digitizing the content of the museum." This will allow the user "to view or study any part of the museum content at any time, from any place [12]. The Virtual Museum of Canada (www.virtualmuseum.ca) and the Online Archive of California (www.oac.cdlib.org) can be given as examples of virtual museums offering hundreds of thousands of images and interactive games, and hosting virtual exhibitions.…”
Section: Museums In the Flat Worldmentioning
confidence: 99%
“…Hemminger, Bolas and Schiff [12] developed a methodology to capture "a record of an exhibit for archival purposes and for communication between curators, and for the design of virtual (never physically implemented) exhibits and pieces based on actual pieces and settings". Digitization of the exhibition is one way to do that.…”
Section: Museums In the Flat Worldmentioning
confidence: 99%
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“…Such programs aim to preserve cultural heritage and collections; popularize fine cultural landmarks; encourage information/knowledge sharing; invigorating cultural content and value‐added services, and improve literacy, creativity and quality of life. They are considered as the prerequisite and foundation for developing digital museums from which a museum's conventional functions in academic research, exhibition, education, and entertainment can be extended and developed through information technologies (MacDonald, 2000; Alonzo, 2001; Chen, 2003; Shindo et al , 2003; Hemminger, 2004; Mei, 2004).…”
Section: Introductionmentioning
confidence: 99%