2023
DOI: 10.1007/s44217-023-00069-4
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Capturing student interest in software engineering through gamification: a systematic literature review

Matipa Ricky Ngandu,
David Risinamhodzi,
Godwin Pedzisai Dzvapatsva
et al.

Abstract: ICT tools in education are widely used to support the aim of achieving learning outcomes by improving critical areas such as student engagement, participation, and motivation. In this study, we examine literature to explore how game elements are used in capturing students’ interest, which the study suggests is fundamental to the teaching and learning of Software Engineering in higher education. Given the potential of alternative ICT tools such as flipped classrooms to increase interest in learning activities, … Show more

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Cited by 4 publications
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