2010
DOI: 10.1016/j.procs.2010.04.035
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Car-driving assistance using organization measurement of reactive multi-agent system

Abstract: This work presents an approach to the obstacle avoidance problem, applicable in the frame of driver assistance. A decision, expressed as a proposed acceleration vector for the vehicle, is elaborated from the evaluation of a set of indicators characterizing the global state of a system of reactive agents (RMAS). Those agents evolve in a virtual environment produced on the base of vehicle's perceptions of the material environment around it. Agent-to-agent and agent-to-environment interactions are defined in orde… Show more

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Cited by 21 publications
(8 citation statements)
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“…In a slightly different domain, VIVUS (Virtual Intelligent Vehicle Urban Simulator) [15] simulates vehicles and sensors, taking into consideration their physical structure, while applying artificial intelligence algorithms such as platoon solutions [13] and obstacle avoidance techniques [16]. The urban vehicle simulator is based on two main engines: one for physics simulation and one for 3D immersion in a topological environment.…”
Section: Transportation-related Simulation Toolsmentioning
confidence: 99%
See 1 more Smart Citation
“…In a slightly different domain, VIVUS (Virtual Intelligent Vehicle Urban Simulator) [15] simulates vehicles and sensors, taking into consideration their physical structure, while applying artificial intelligence algorithms such as platoon solutions [13] and obstacle avoidance techniques [16]. The urban vehicle simulator is based on two main engines: one for physics simulation and one for 3D immersion in a topological environment.…”
Section: Transportation-related Simulation Toolsmentioning
confidence: 99%
“…Then the availability of charger and energy to start the charging immediately is checked (lines 9-12). If both charger and energy exist, then the price to pay for the charging p j is calculated and the event state is set to accepted (lines [13][14][15][16][17]. If no charger and/or no energy is available for immediate charging, then the scheduling of the event for later charging is considered.…”
Section: Discharge (V2g Technology)mentioning
confidence: 99%
“…In many cases, multi-agent based approaches exhibit effectiveness in various fields such as life simulation [24], crowd simulation, robots cooperation [25] or vehicle control related to devices such as obstacle avoidance systems. The multi-agent systems design generally focuses on agents' definition (internal states, perception and behaviour,...) and/or on the interactions between agents and their environment using biological [19], [26], [27], [28] or physical inspiration sources [29], [30], [31]. One can find two main trends in multi-agent design: the cognitive and the reactive approaches.…”
Section: State Of the Artmentioning
confidence: 99%
“…Concerning obstacle avoidance, we proposed an approach belonging to the reactive navigation class [19,20]. Concerning platoon control, the proposed approach is local: the behaviour of each vehicle agent bases exclusively on local perceptions.…”
Section: Preceding Work On Platoon Systemsmentioning
confidence: 99%