2009
DOI: 10.1016/j.compedu.2008.07.009
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Cartoons beyond clipart: A computer tool for storyboarding and storywriting

Abstract: This paper describes the motivation, proposal, and early prototype testing of a computer tool for story visualisation prior to storywriting. An analysis of current software for making various types of visual story is made; this identifies a gap between software which emphasises preset banks of artwork, and software which emphasises low-level construction and/or drawing. A proposal is made to fill this gap, and a prototype implementation of the proposal is described in the context of a school-based study with Y… Show more

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Cited by 13 publications
(9 citation statements)
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“…Furthermore, there is a variety of educational programming languages and multimedia tools that can be used to create projects that have an impact on pupils' education and can be a basis for teaching and learning as well as developing problem-solving strategies. Cartoons and animations have been widely used by education researchers in different domains of teaching and in an effective way since they have been designed to teach specific concepts (Madden, Chung & Dawson 2009;Tsou, Wang & Tzeng, 2006;Peacock, 1995). According to Heitzmann and Ellmann (1982), cartoons are a significant tool for designing educational material as they offer pupils the opportunity to develop high cognitive operations.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Furthermore, there is a variety of educational programming languages and multimedia tools that can be used to create projects that have an impact on pupils' education and can be a basis for teaching and learning as well as developing problem-solving strategies. Cartoons and animations have been widely used by education researchers in different domains of teaching and in an effective way since they have been designed to teach specific concepts (Madden, Chung & Dawson 2009;Tsou, Wang & Tzeng, 2006;Peacock, 1995). According to Heitzmann and Ellmann (1982), cartoons are a significant tool for designing educational material as they offer pupils the opportunity to develop high cognitive operations.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…On closer examination, Magennis (2011) It was concluded that there was inevitably more benefit in the positive interaction of the computer-based activity and the emergent conceptual development of the young participants, in particularly holding their interest in the subject area, helping them remain on task and score higher in this activity. Further studies supporting these claims are Madden et al (2009);Plowman and Stephen (2005) ;Plowman, Stevenson, McPake, Stephen, and Adey (2011);and Freeman et al (2010). …”
Section: Irish Statisticsmentioning
confidence: 91%
“…Davis and Sullivan (2002) proposed that talking books had the potential to be beneficial in literacy development, if teachers and parents were willing to take on board a new diverse method of teaching; reinforced by further studies by Wood, Phillinger, and Jackson (2009) identifying four types of literacy intervention when using talking books to enhance reading skills. Later studies by Madden, Chung, and Dawson (2009) highlight the potential benefits of ICT as a cultural tool to enhance story boarding in early years, and also in the area of story writing in older children, with findings showing the benefits of considering new approaches to design story visualisation tools for young children.…”
Section: Effective Use Of Ict: Potential Benefitsmentioning
confidence: 99%
“…The full proposal and its early tests are described in Madden (2007). The current paper will provide evidence that at least some parts of that proposal can allow greater visual expression than previous tools or techniques; it aims also to contribute to the ongoing debate concerning the relationship between ICT, moving image literacy and English teaching (Burn and Leach, 2004;bfi Primary Education Working Group, 2003).…”
Section: Introductionmentioning
confidence: 99%
“…Using this generality, Madden (2007) makes a survey of current educational ICT products which allow kineikonic storytelling to be performed. This concludes that, so far as character depiction is concerned, current software tends to sit on either side of a "content-centred/build-centred" divide.…”
Section: Introductionmentioning
confidence: 99%