2015
DOI: 10.1016/j.procs.2015.10.013
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Case Study: A Serious Game for Neurorehabilitation Assessment

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Cited by 10 publications
(6 citation statements)
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References 7 publications
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“…Mapping refers to reusing an existing game (cognitive and classical games) as a cognitive task and can save considerable time and effort that have been applied in the design of explored games [98,99]. The mapping technique was used by 21 of the 63 studies (eg, [72,92,93,[100][101][102][103][104]). Explored games should be adjusted appropriately since they usually do not provide cognitive psychologists with sufficient quantitative data about the participant's performance and progression on one hand.…”
Section: Phase 3: Exploring Existing Tools For Assessing or Training The Targeted Cognitive Context And Determining The Suitability Of Gamentioning
confidence: 99%
See 1 more Smart Citation
“…Mapping refers to reusing an existing game (cognitive and classical games) as a cognitive task and can save considerable time and effort that have been applied in the design of explored games [98,99]. The mapping technique was used by 21 of the 63 studies (eg, [72,92,93,[100][101][102][103][104]). Explored games should be adjusted appropriately since they usually do not provide cognitive psychologists with sufficient quantitative data about the participant's performance and progression on one hand.…”
Section: Phase 3: Exploring Existing Tools For Assessing or Training The Targeted Cognitive Context And Determining The Suitability Of Gamentioning
confidence: 99%
“…Various types of moles exist in different game versions, such as ninja, pirate, samurai, and batman moles [109]. Based on studies reusing the Whack a Mole to measure attention, inhibitory control, and executive functions [72,102,103], one idea is to use ninja and samurai moles as metaphors for Go and No/Go stimuli, respectively. As a result, a gamified cognitive task that mimics the Go/No-Go design can be created using the Whack-a-Mole style.…”
Section: Phase 4: Ideationmentioning
confidence: 99%
“…In [10,32,36,64], 2D serious games are proposed to support those with neuropsychological dysfunctions. In [10], different real-life daily routine scenarios are created as therapeutic tasks beneficial to those with cerebral dysfunction.…”
Section: Gameful Cognitive Rehabilitationmentioning
confidence: 99%
“…The flat design simplifies the appearance of the game objects which lowers the level of visual recognition required. In [64], a touch-based whack-a-mole game is proposed for assisting OTs in evaluating a patient's cognitive functions, focusing on hemi-spatial neglect through the use of a grey semi-transparent region over the playing area. After the training, a star rating for the patient is displayed and the OT is prompted to record notes.…”
Section: Gameful Cognitive Rehabilitationmentioning
confidence: 99%
“…Researchers have provided various definitions of the term "gamification", discussed its relevance to industries that have adopted the concept of gamification, and explored the addition of fun, challenge, and motivation into many decision-making strategies (Hakulinen, Auvinen, & Korhonen, 2013;T. Tong, Chignell, & Sieminowski, 2015;Williams, 2014).…”
Section: Gamificationmentioning
confidence: 99%