Abstract:Software development, in many moments, is an exciting and challenging activity, but it can present itself as a boring endeavour in others. At the same time, the introduction of game elements into efforts such as the teaching of Software Engineering shows that real-world activities can assemble game design elements and that it can make them more engaging. In this work, it is proposed the introduction of game design elements in software development, especially in the Scrum process. For this, elements are include… Show more
“…We observed a number of shortcomings in the gamification literature. First, few rigorous empirical studies have focused on gamification mechanisms in industry contexts with professional developers, with a few notable exceptions (Herranz et al 2018 ; Snipes et al 2014 ; Neto et al 2018 ; Marques et al 2020 ). Many papers in this domain propose conceptual frameworks or new tools, some of which have been empirically evaluated.…”
Gamification seeks to encourage behavior of participants by borrowing elements of games, such as scoring points. Few rigorous studies exist of gamification in software organizations, and several questions have remained unanswered, for example, what might drive developers to partake, and what are the consequences of developer engagement. This article seeks to provide some answers through a rigorous empirical study at one organization that created an internal gamification platform. We develop a theoretical model that seeks to explain why developers may participate, and develop the concept of developer engagement, which we link to job satisfaction. We collected data from two sources that were linked together: developer opinion data collected through a survey, and data from the organization’s version control system. We test our theoretical model using structural equation modeling and moderation analysis, and find support for our model. These findings suggest that gamification can be an effective mechanism to engage developers within the organization, and that developer engagement is positively associated with job satisfaction, which is a key outcome that is of great interest to software organizations.
“…We observed a number of shortcomings in the gamification literature. First, few rigorous empirical studies have focused on gamification mechanisms in industry contexts with professional developers, with a few notable exceptions (Herranz et al 2018 ; Snipes et al 2014 ; Neto et al 2018 ; Marques et al 2020 ). Many papers in this domain propose conceptual frameworks or new tools, some of which have been empirically evaluated.…”
Gamification seeks to encourage behavior of participants by borrowing elements of games, such as scoring points. Few rigorous studies exist of gamification in software organizations, and several questions have remained unanswered, for example, what might drive developers to partake, and what are the consequences of developer engagement. This article seeks to provide some answers through a rigorous empirical study at one organization that created an internal gamification platform. We develop a theoretical model that seeks to explain why developers may participate, and develop the concept of developer engagement, which we link to job satisfaction. We collected data from two sources that were linked together: developer opinion data collected through a survey, and data from the organization’s version control system. We test our theoretical model using structural equation modeling and moderation analysis, and find support for our model. These findings suggest that gamification can be an effective mechanism to engage developers within the organization, and that developer engagement is positively associated with job satisfaction, which is a key outcome that is of great interest to software organizations.
“…[24] Management [31], [3], [38], [47] IT [27], [33], [34], [42], [43] Production [28], [29], [30], [41], [48], [49] Logistics…”
Section: Related Studies Storagementioning
confidence: 99%
“…[38] For the information technology areas, software development can be more efficient, not only with agile methodologies [43], but also by incorporating the gamification of their processes [33]. This encourages a more active participation [34] and focused on having a quality product. [27] To a lesser extent, mobile gamification is being used to train in sales techniques [39], or business management [36].…”
Section: Related Studies Storagementioning
confidence: 99%
“…[40] For this reason, it is important to involve workers in the gamification designs of business applications. [34]…”
The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic review of the literature to discover to what extent gamified mobile applications improve worker productivity within a company. The intent is to contribute to more profound understanding of learning contexts, methodologies, techniques and objectives with the application of mobile gamification. The literature emphasizes that mobile gamification can be used to enhance the learning process, improve performance and achieve worker objectives, especially in production and IT areas. To do this, an analysis is presented of the areas that use mobile gamification, the techniques used and the effects that are achieved with its application in companies. It seeks to close the knowledge gap by quantifying the gamification characteristics found in applications. Due to the paucity of studies on mobile gamification at work productivity, this work also points the way to new research.
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