2019
DOI: 10.22260/isarc2019/0165
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Case Study on Mobile Virtual Reality Construction Training

Abstract: Recent surveys among construction firms found, a majority has a hard time filling craft worker/hourly positions and salaried jobs. Among the ways they are trying to create more is in-house training. However, existing learning methods have been lagging effectiveness or are outdated. New approaches, like mobile virtual reality, are being investigated. In this paper, the authors describe their approach to a low cost virtual reality training that offers personalized feedback for trainees or workers. The developed … Show more

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Cited by 18 publications
(17 citation statements)
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“…This statement reinforces a known strength of using VR for training [2], [15], [16]. Future iterations of this research could make use of this comment to strengthen the visual content in the VR environment.…”
Section: Question 1: If Given a Choice Which Methods Would You Choose supporting
confidence: 74%
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“…This statement reinforces a known strength of using VR for training [2], [15], [16]. Future iterations of this research could make use of this comment to strengthen the visual content in the VR environment.…”
Section: Question 1: If Given a Choice Which Methods Would You Choose supporting
confidence: 74%
“…They chose to use a VR based platform for training where people can make mistakes without harming themselves or others. Lastly, Wolf, Teizer, and Ruse [2] approach training in VR with a low-cost solution that was prototyped to train workers in construction safety techniques. Despite these successful research studies aimed at positive student learning outcomes, there were some limitations concerning the content, whether in terms of the realism, the complexity, or the variability of the programmed environment that the user experience.…”
Section: Benefits Of Using Virtual Reality For Educationmentioning
confidence: 99%
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“…In den entwickelten virtuellen Lernumgebungen werden authentische Lernsituationen mit Hilfe von Ansätzen des situierten Lernens unter Verwendung von VR und AV-Simulationen [17] dargestellt (Abb. 26.4).…”
Section: Ergebnisseunclassified