2014 UKSim-AMSS 16th International Conference on Computer Modelling and Simulation 2014
DOI: 10.1109/uksim.2014.20
|View full text |Cite
|
Sign up to set email alerts
|

CAVE: An Emerging Immersive Technology -- A Review

Abstract: Currently, the CAVE (Cave Automatic Virtual Environment) systems are one of the best virtual reality (VR) immersive devices available for portraying the virtual environment. The CAVE gives the illusion of being surrounded by a fictional world, providing a fully interactive, scientific visualization. The CAVE systems can provide a completely new dimension to scientific experimentation as well as entertainment. At the same time, the CAVE systems are a work-in-progress, with CAVE2 having improvements to reduce th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
21
0
2

Year Published

2018
2018
2024
2024

Publication Types

Select...
5
2
2

Relationship

0
9

Authors

Journals

citations
Cited by 50 publications
(23 citation statements)
references
References 12 publications
0
21
0
2
Order By: Relevance
“…For example, although CAVE can provide high-resolution images with advanced visualization as part of the high-quality display system, the cost of such a system is very high. Although the CAVE2 cost has been reduced by 50% compared with CAVE1 in recent years, it still reaches $926K [ 112 ].…”
Section: Future Research Directionsmentioning
confidence: 99%
“…For example, although CAVE can provide high-resolution images with advanced visualization as part of the high-quality display system, the cost of such a system is very high. Although the CAVE2 cost has been reduced by 50% compared with CAVE1 in recent years, it still reaches $926K [ 112 ].…”
Section: Future Research Directionsmentioning
confidence: 99%
“…The design of collaborative, immersive environments for data exploration has historically been based on balancing the complex technological trade-offs among hardware complexity, image quality, resolution, field of view, depth rendering, visual acuity, perception issues (e.g. ghosting), and cost [32]. Originally, CAVE was born as a small environment for 3D scientific exploration, applied to domains such as biology, fluid dynamics, architecture and geospatial data.…”
Section: Immersive Hybrid Analyticsmentioning
confidence: 99%
“…This shift opened up new possibilities for collaborative data analysis, as demonstrated by the use of SAGE [67] (and later SAGE2 [53]) in the EVL Cybercommons room [43,52]. In recent years, researchers have explored a number of ways to further improve on these two technologies [25,51], by sensibly increasing resolution [62], providing more flexibility in screen configuration [64], integrating mobile devices [36,42], and exploring interaction with artificial agents [29,77]. CAVE2 [32], a system composed of 72 cylindricallypositioned displays, aimed at combining the effectiveness of CAVE systems in visualizing 3D datasets with the capabilities of more recent ultra-high-resolution environments, which were a better fit for 2D data visualization.…”
Section: Immersive Data Visualizationmentioning
confidence: 99%
“…R, Matlab) and data visualization tools have been developed to assist data scientists during the EDA process, but are mostly desktop-based and do not provide support for collaborative analysis. Over time, researchers have repeatedly tried to propose immersive technologies (such as CAVE systems [23][24][25]51], powerwalls [52,53], and virtual and augmented reality headsets) as a possible solution for specific data science tasks, defining a research area known as Immersive Analytics [19,54]. The technological improvements and hardware commoditization of head-mounted-displays (HMDs) of the past few years have reignited interest in applying these devices to domains such as EDA, and a few companies have even proposed some first VR-based commercial solutions [1,5].…”
Section: Introductionmentioning
confidence: 99%