2008
DOI: 10.1007/978-3-540-89350-9_2
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Challenges in the Development and Evaluation of Immersive Digital Educational Games

Abstract: Abstract. In this paper, we describe a conceptual framework and address the related issues and solutions in the identification of three major challenges for the development and evaluation of Immersive Digital Educational Games (IDEGs). These challenges are (i) advancing adaptive educational technologies to shape learning experience, ensuring the individualization of learning experiences, adaptation to personal aims, needs, abilities and prerequisites; (ii) providing technological approaches to reduce the devel… Show more

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Cited by 14 publications
(12 citation statements)
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“…Moreover, several important issues have not usually been considered in the design and development of educational computer games. From our point of view, which is shared with previous suggestions, it is important to use a pedagogical foundation in order to design educational computer games (Lai-Chong Law et al, 2008). It is also very important to use a control group to evaluate learning outcomes (e.g.…”
Section: Discussionmentioning
confidence: 94%
See 1 more Smart Citation
“…Moreover, several important issues have not usually been considered in the design and development of educational computer games. From our point of view, which is shared with previous suggestions, it is important to use a pedagogical foundation in order to design educational computer games (Lai-Chong Law et al, 2008). It is also very important to use a control group to evaluate learning outcomes (e.g.…”
Section: Discussionmentioning
confidence: 94%
“…As explained in Section 3.1, the experiential learning theory of Kolb (1984), and Gardner's theory of multiple intelligences (1983) were used in the design of our game. Other works have pointed out the importance of considering national curricula in the development of educational computer games (de Freitas & Oliver, 2006;Lai-Chong Law et al, 2008). We have taken the Spanish national curricula into account to design our game.…”
Section: Discussionmentioning
confidence: 99%
“…To bring about engaged learning, ideas, designs and strategies that game designers incorporate in games should be guided by strong theoretical foundations (Dickey, 2005;Kafai, 2006). Law, Kickmeier-Rust, Albert, and Holzinger (2008) propounded that a lack of sound instructional models, based on pedagogical standards and didactical methods, is…”
Section: First Research Gapmentioning
confidence: 99%
“…Lai-Chong Law et al [12] argue that it is necessary to test educational games with real users. The success of an educational game is, to a large extent, based on what is called User Experience (see, e.g., [7]).…”
Section: Data Acquisition and Methodologymentioning
confidence: 99%
“…Approaches like heuristic evaluation are not appropriate in this context. Lai-Chong Law et al [12] also point out that mixed-method evaluation is advisable because of the possibility of triangulation of multi-source data. Barton and Maharg [2] posit that discovery learning should not only be studied in the laboratory, but also "in the wild".…”
Section: Data Acquisition and Methodologymentioning
confidence: 99%