2010
DOI: 10.1089/cyber.2009.0327
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Changes in Cue-Induced, Prefrontal Cortex Activity with Video-Game Play

Abstract: Brain responses, particularly within the orbitofrontal and cingulate cortices, to Internet video-game cues in college students are similar to those observed in patients with substance dependence in response to the substance-related cues. In this study, we report changes in brain activity between baseline and following 6 weeks of Internet video-game play. We hypothesized that subjects with high levels of self-reported craving for Internet video-game play would be associated with increased activity in the prefro… Show more

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Cited by 152 publications
(62 citation statements)
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References 26 publications
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“…Pawlikowski and Brand (2011) also defined the excessive internet gamers as those having a YIAT score of 50 or more. Third, it is not precisely clear, at this stage, how the current findings may relate to other fMRI activation studies performed during cognitive tasks, which have themselves been inconsistent regarding the involvement of the striatum in internet gaming disorder Han et al, 2010Han et al, , 2011Ko et al, 2009). These inconsistencies could be attributed to group differences in motivation, task performance, and cognitive strategies, all of which can influence the findings of case-control, task-based fMRI studies (Bullmore et al, 1999;Fornito and Bullmore, 2010).…”
Section: Discussionmentioning
confidence: 70%
“…Pawlikowski and Brand (2011) also defined the excessive internet gamers as those having a YIAT score of 50 or more. Third, it is not precisely clear, at this stage, how the current findings may relate to other fMRI activation studies performed during cognitive tasks, which have themselves been inconsistent regarding the involvement of the striatum in internet gaming disorder Han et al, 2010Han et al, , 2011Ko et al, 2009). These inconsistencies could be attributed to group differences in motivation, task performance, and cognitive strategies, all of which can influence the findings of case-control, task-based fMRI studies (Bullmore et al, 1999;Fornito and Bullmore, 2010).…”
Section: Discussionmentioning
confidence: 70%
“…This is mainly due to the fact that the areas of the video game addict's brain that respond to stimuli are similar from those of substance dependence's 19 and Internet addicts 20,21 .…”
Section: Psychiatric Characteristicsmentioning
confidence: 99%
“…Sin embargo, empieza a acumularse evidencia empírica sobre el hecho de que las adicciones comportamentales comparten con la adicción a sustancias desde la historia natural, la fenomenología, la contribución genética, los mecanismos neurobiológicos y la respuesta al tratamiento (Grant, Potenza, Weinstein y Gorelick, 2010). Contamos ya con algún trabajo que encuentra que los sustratos neurocomportamentales implicados en la adicción a sustancias son esencialmente los mismos que subyacen a adicciones comportamentales, como el juego de apuestas (Ko et al, 2009) o los videojuegos (Han, Kim, Lee, Min y Renshaw, 2010). Pero tampoco hay que olvidar que esos mismos son los mecanismos que están implicados en comportamientos socialmente aceptables, como el amor romántico o apasionado (Reynaud, Karila, Blecha y Benyamina, 2010).…”
Section: Discussionunclassified