2019
DOI: 10.17220/mojet.2019.02.001
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Changing Attitudes Towards Educational Technology Usage in Classroom: Web 2.0 Tools

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Cited by 20 publications
(10 citation statements)
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“…The second limitation found in this review is that though the studies used DS as their intervention, many studies used different software and virtual reality such as Storybird and VILE (Hsun Chiang, 2020;Jantakoon et al, 2019). Tatlı et al (2019) technology inclusion in teaching and learning have always been related to the motivation and perception of learners. It is because effective pedagogy happens with a positive motivation that is influenced by positive perceptions.…”
Section: Discussionmentioning
confidence: 99%
“…The second limitation found in this review is that though the studies used DS as their intervention, many studies used different software and virtual reality such as Storybird and VILE (Hsun Chiang, 2020;Jantakoon et al, 2019). Tatlı et al (2019) technology inclusion in teaching and learning have always been related to the motivation and perception of learners. It is because effective pedagogy happens with a positive motivation that is influenced by positive perceptions.…”
Section: Discussionmentioning
confidence: 99%
“…Technology Acceptance Model (TAM), developed by (Davis, 1989), is a model that affirms the proposition that using technology is affected by the individuals' attitude towards technology. This framework can be utilized to analyze individual's acceptance and behaviour toward information technology (Tatlı et al, 2019). In the model, it was established that ease of learning, ease of use of new technologies, and users' beliefs of the benefit to be derived from using new technologies would increase its adoption and probability of acceptance and use of the technology (Turan & Colakoglu, 2008).…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…As students are encouraged to participate and contribute to the content of the course in the classroom environment, Web 2.0 applications also offer users the opportunity to create content, manipulate content, control content and socialize (Horzum, 2007). It is also, economical due to the ease of digital preparation and the use of materials prepared with Web 2.0 applications (Tatlı et al, 2019).…”
Section: Introductionmentioning
confidence: 99%