Models 2004
DOI: 10.1515/9781503618992-017
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CHAPTER FOURTEEN. From Model Kits to Interactive Computer Graphics

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Cited by 26 publications
(4 citation statements)
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“…Spatial thinking is important in chemistry because the reactivity of molecules is predicted, not just by the number and type of atoms that make up a molecule, but also by their spatial configuration (Harle & Towns, 2010). Chemists use two general types of spatial representations to represent submicroscopic entities such as molecules; 3D models, which might be concrete (i.e., physical) or virtual (i.e., computer-based), and 2D diagrams, which use conventions to represent 3D relations in the two dimensions of the printed page (Francoeur, & Segal, 2004). Developing skills in drawing, interpreting, and translating between these spatial representations is essential to a student's education as a chemist (Cheng & Gilbert, 2009;Goodwin, 2008;Kozma & Russell, 1997).…”
mentioning
confidence: 99%
“…Spatial thinking is important in chemistry because the reactivity of molecules is predicted, not just by the number and type of atoms that make up a molecule, but also by their spatial configuration (Harle & Towns, 2010). Chemists use two general types of spatial representations to represent submicroscopic entities such as molecules; 3D models, which might be concrete (i.e., physical) or virtual (i.e., computer-based), and 2D diagrams, which use conventions to represent 3D relations in the two dimensions of the printed page (Francoeur, & Segal, 2004). Developing skills in drawing, interpreting, and translating between these spatial representations is essential to a student's education as a chemist (Cheng & Gilbert, 2009;Goodwin, 2008;Kozma & Russell, 1997).…”
mentioning
confidence: 99%
“…Eric Francoeur and Jerome Segal (2004) have shown how a series of computer hardware and software innovations in the 1960s and 1970s enabled protein modellers to transition from building molecular models with physical materials to using interactive computer graphics systems for the display and analysis of structural data. Although modelling materials have changed dramatically between the early days of physical modelling with mechanical ball and stick parts (Francoeur, 1997), early computer graphics developers were able to preserve the materiality of physical models by engineering workstations interactive enough to give users the sensation that they were directly manipulating the molecules onscreen with their hands (Langridge, 1974;1981;Francoeur and Segal, 2004;Myers, in press).…”
Section: Sites Of Intra-action In Protein Modellingmentioning
confidence: 99%
“…A curious researcher will download the coordinates of a protein structure and manipulate it onscreen. As I describe elsewhere (Myers, in press), these tools prosthetically couple the researcher to the model so that as they navigate through the intricate folds of the protein, zooming in on atomic details, and rotating it through virtual space, it becomes a tangible object (see also Francoeur and Segal, 2004). This practice constitutes a kind of body-work that enables the researcher to learn the structure by incorporating the form of the protein into their body as an "embodied model" (Myers, in press).…”
Section: Sites Of Intra-action In Protein Modellingmentioning
confidence: 99%
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