2021
DOI: 10.1609/aiide.v13i1.12909
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Character Focused Narrative Models for Computational Storytelling

Abstract: My thesis aims at conceptualizing and implementing a computational model of narrative generation that is informed by narratological theory as well as cognitive multi-agent simulation models. It approaches this problem by taking a mimetic stance towards fictional characters and investigates how narrative phenomena related to characters can be computationally recreated from a deep character model grounded in multi agent systems. Based on such a conceptualization of narrative it explores how the generation of plo… Show more

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(1 citation statement)
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“…Being general-purpose, VEsNA is not limited to the factory automation domain. Indeed, one of our original reasons for the development of VEsNA was to create a tool for interactive, agent-based theatrical story-telling along the lines of [69][70][71][72][73][74]. In that domain, the presence of cognitive, goal-driven, nonplaying characters in the Unity scene able to perform some actions on their own provides a strong motivation for the integration of JaCaMo and Unity.…”
Section: Discussionmentioning
confidence: 99%
“…Being general-purpose, VEsNA is not limited to the factory automation domain. Indeed, one of our original reasons for the development of VEsNA was to create a tool for interactive, agent-based theatrical story-telling along the lines of [69][70][71][72][73][74]. In that domain, the presence of cognitive, goal-driven, nonplaying characters in the Unity scene able to perform some actions on their own provides a strong motivation for the integration of JaCaMo and Unity.…”
Section: Discussionmentioning
confidence: 99%