2021
DOI: 10.1007/978-3-030-85623-6_29
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Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays

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Cited by 6 publications
(2 citation statements)
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“…There are also various research studies exploring the input methods in the VR field [31,52,80,84], most of which are based on a physical keyboard [9,21] or virtual keyboard [2,16] for interaction in virtual environments. Many of these interaction methods can also be used in augmented reality [10,17,43,76]. Meanwhile, researchers have developed new keyboards [56] based on hybrid methods [31] and touch-sensitive physical keyboards [47,52,53].…”
Section: Related Work 21 Text Input On Ar Glassesmentioning
confidence: 99%
“…There are also various research studies exploring the input methods in the VR field [31,52,80,84], most of which are based on a physical keyboard [9,21] or virtual keyboard [2,16] for interaction in virtual environments. Many of these interaction methods can also be used in augmented reality [10,17,43,76]. Meanwhile, researchers have developed new keyboards [56] based on hybrid methods [31] and touch-sensitive physical keyboards [47,52,53].…”
Section: Related Work 21 Text Input On Ar Glassesmentioning
confidence: 99%
“…and hand-based input [6,7,22], gaze or head-based input [15,26] and novel device-based input [12]. Other efforts have focused on improving the design of a virtual keyboard by optimizing its location and orientation [10,24]. Research has also examined different methods for improving entry rates, accuracy and user experience such as by integrating speech recognition [1] and tactile feedback [13].…”
Section: Related Workmentioning
confidence: 99%