Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction 2010
DOI: 10.1145/1935701.1935823
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Character interaction with handheld projectors

Abstract: I present a summary of my research dealing with character interaction using handheld projectors. My work draws from the tradition of pre-cinema handheld projectors that use direct physical manipulation to control projected imagery. I build upon this work with a system allowing users to interactively control characters by moving and gesturing with the handheld projector itself. This creates a unified interaction style where input and output are tied together within a single device. I present a prototype handhel… Show more

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Cited by 23 publications
(23 citation statements)
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“…Motion Beam (Willis et al, 2011b) presents metaphor for character interaction with handheld projectors. Sixth Sense (WUW-wear Ur world) (Mistry et al, 2009) featured a worn camera/ projector combination.…”
Section: Interactive Projected Interfacementioning
confidence: 99%
“…Motion Beam (Willis et al, 2011b) presents metaphor for character interaction with handheld projectors. Sixth Sense (WUW-wear Ur world) (Mistry et al, 2009) featured a worn camera/ projector combination.…”
Section: Interactive Projected Interfacementioning
confidence: 99%
“…Willis, K. D. [19] presents the Motion Beam metaphor for character interaction with handheld projectors. With their prototype system, users interact and control projected characters by moving and gesturing with the handheld projector itself.…”
Section: Related Workmentioning
confidence: 99%
“…Researchers have explored interactions facilitated by body-worn projection systems (e.g., Blasko et al [2005] and Mistry et al [2009]), projectors integrated in phones and mobile computers (e.g., Hang et al [2008] and Kane et al [2009]), handheld and manually steered projectors (e.g., Cao et al [2007], Willis et al [2011], Molyneaux et al [2012], and Schmidt et al [2012]), and always-on projection sources situated in the user's environment [Huber et al 2012]. These works have in common that they embrace projection as a personal technology that provides users directly with novel ways of control and expression (for a survey of input and output concepts, see Rukzio et al [2012]).…”
Section: Projector-camera Systems For Augmented Reality (Ar) and Intementioning
confidence: 99%