2021
DOI: 10.1007/s40429-021-00386-4
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Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review

Abstract: Purpose of Review Research has indicated that loot boxes are risky gaming components that could exacerbate Internet gaming disorder due to a link between loot box purchasing and gambling. We conducted a systematic review to identify the characteristics of people who purchase loot boxes with real money, focusing on the relationships (a) between loot boxes and gaming, (b) between loot boxes and gambling, and (c) between loot boxes and other variables. Recent Findings Of the 201 studies examined for eligibility, … Show more

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Cited by 35 publications
(36 citation statements)
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“…Some microtransactions are available in video games that do not require real money, however, microtransactions utilising real currency have become a dominant business model within the video game industry ( Tomić, 2017 ). Loot boxes, when opened, provide in-game rewards on a chance basis, and are purchased with the hope of collecting a rare or valuable reward that is worth more than the cost of the loot box ( Yokomitsu, Irie, Shinkawa, & Tanaka, 2021 ). In some games, loot boxes require ‘keys’ to open them, and, in some cases, gamers are able to earn both keys and loot boxes without using real money ( Yokomitsu et al, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
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“…Some microtransactions are available in video games that do not require real money, however, microtransactions utilising real currency have become a dominant business model within the video game industry ( Tomić, 2017 ). Loot boxes, when opened, provide in-game rewards on a chance basis, and are purchased with the hope of collecting a rare or valuable reward that is worth more than the cost of the loot box ( Yokomitsu, Irie, Shinkawa, & Tanaka, 2021 ). In some games, loot boxes require ‘keys’ to open them, and, in some cases, gamers are able to earn both keys and loot boxes without using real money ( Yokomitsu et al, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
“…Loot boxes, when opened, provide in-game rewards on a chance basis, and are purchased with the hope of collecting a rare or valuable reward that is worth more than the cost of the loot box ( Yokomitsu, Irie, Shinkawa, & Tanaka, 2021 ). In some games, loot boxes require ‘keys’ to open them, and, in some cases, gamers are able to earn both keys and loot boxes without using real money ( Yokomitsu et al, 2021 ). However, they are often purchased using real-world currency.…”
Section: Introductionmentioning
confidence: 99%
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“…Systematic review evidence has established that people experiencing problematic gambling and/or video gaming show significantly greater engagement with loot boxes than people scoring below threshold for problematic gaming/and or gambling [5][6][7][8]. Furthermore, loot box purchasers tend to be from those demographic groups that are more at risk of addictive behaviours and associated harm [9].…”
Section: Introductionmentioning
confidence: 99%