Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2019
DOI: 10.1145/3341215.3349586
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Chasing Play Potentials in Food Culture to Inspire Technology Design

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Cited by 15 publications
(16 citation statements)
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“…Our outcomes also highlight the importance of the gut especially for internal senses of digestion and metabolization, and subsequently as a novel site for HFI. Unlike the sensations in the mouth, those from inside the body are less accessible, although people can recognize and learn to understand them [5,72]. Findings from experiential phenomenology identified the importance of the body and especially the gut for intuitive feelings [71] which may be brought into awareness as the "felt sense" through Gendlin's focusing method [60].…”
Section: The Gut As Site For Hfimentioning
confidence: 99%
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“…Our outcomes also highlight the importance of the gut especially for internal senses of digestion and metabolization, and subsequently as a novel site for HFI. Unlike the sensations in the mouth, those from inside the body are less accessible, although people can recognize and learn to understand them [5,72]. Findings from experiential phenomenology identified the importance of the body and especially the gut for intuitive feelings [71] which may be brought into awareness as the "felt sense" through Gendlin's focusing method [60].…”
Section: The Gut As Site For Hfimentioning
confidence: 99%
“…By focusing on eating experiences we wish to uncover more on the role of the body, and how it can be better leveraged within the design process. Food of course is also essential in the broader context, since eating experiences are often part of rich social and cultural practices, both mundane and celebratory [5]. Thus, our work also considers such socio-cultural aspects, albeit not by themselves, but insofar as they support the eating experiences per sei.…”
Section: Introductionmentioning
confidence: 99%
“…Outside CHI, related conferences and associated events have also experienced workshops and similar activities around the topic of food or eating, some of them run by organizers of this workshop. This includes workshops at ICMI [35,36,[48][49][50], DIS [18,19,47], UbiComp'13 and '14 [14], CHI Play'19 [6], EFOOD'19 [1] and at IDC'20 [10].…”
Section: Introductionmentioning
confidence: 99%
“…In this paper, we focus on four food-oriented workshops held at DIS, CHI and CHI Play [6,11,14,32]. We introduce the workshop backgrounds and participants, and follow with a detailed overview of six distinct areas of experimental food design methods and approaches deployed at the workshops.…”
Section: Introductionmentioning
confidence: 99%
“…Our findings will thus appeal to design research practitioners interested in food as a research theme or as a design material that enables diverse co-creative and sustainable engagements. [6,11,14,32]. The workshops brought together design researchers, artists, practitioners, and thinkers keen on exploring the diverse roles of technology innovation in everyday food practices.…”
Section: Introductionmentioning
confidence: 99%