2022
DOI: 10.1109/access.2022.3218415
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Child Safety and Protection in the Online Gaming Ecosystem

Abstract: Online gaming no longer has limited access, as it has become available to a high percentage of children in recent years. Consequently, children are exposed to multifaceted threats, such as cyberbullying, grooming, and sexting. Although the online gaming industry is taking concerted measures to create a safe environment for children to play and interact with, such efforts remain inadequate and fragmented. There is a vital need to develop laws and policies to regulate and build minimum standards for the industry… Show more

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Cited by 5 publications
(4 citation statements)
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“…Research on detecting predatory behavior online has largely concentrated on analyzing social media chat logs [38][39][40][41][42]. Despite the significant body of work in this area, there remains a notable research gap in examining such behaviors within online gaming platforms [2]. This gap is largely due to the difficulties in accessing public datasets of online gaming chats, where privacy concerns limit data collection and preservation.…”
Section: Related Workmentioning
confidence: 99%
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“…Research on detecting predatory behavior online has largely concentrated on analyzing social media chat logs [38][39][40][41][42]. Despite the significant body of work in this area, there remains a notable research gap in examining such behaviors within online gaming platforms [2]. This gap is largely due to the difficulties in accessing public datasets of online gaming chats, where privacy concerns limit data collection and preservation.…”
Section: Related Workmentioning
confidence: 99%
“…In the United States, a staggering 90% of children consider online gaming as their favorite pastime [1]. However, the increasing popularity of online gaming has also highlighted significant risks within these virtual environments, particularly for younger audiences [2]. Representing a third of the global internet user base, which totals 4.95 billion, children often engage in online activities unsupervised, exposing them to cyberbullying, harassment, and, more alarmingly, grooming and pedophilia [3,4].…”
Section: Introductionmentioning
confidence: 99%
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