“…Unlike drill-and-practice games, Minecraft is explicitly marketed as a tool for cultivating 21 st century skill development with Microsoft claiming that the game "helps prepare students for the future workplace, building skills like collaboration, critical thinking and systems thinking," particularly as students navigate the "open learning environment," which "gives [them] the freedom to experiment, encouraging self-expression and problem-solving" (Microsoft, 2020c). 2 In many ways, the structure of Minecraft might lend itself to 21 st century competency building; it is seemingly devoid of an objective and does not come with an accompanying instructional manual (Apperley, 2015;Simon & Wershler, 2018); its open-endedness, and users' subsequent reliance on the player community, calls for both collaboration and communication as players devise and share tips and tutorials and creativity, as players produce modifications that ultimately "transform[] the game environment" (Cipollone et al, 2014, p. 4).…”