2014
DOI: 10.1111/bjet.12191
|View full text |Cite
|
Sign up to set email alerts
|

Children learning to use technologies through play: A Digital Play Framework

Abstract: Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use technologies through play. The Digital Play Framework is based on the sociocultural concept of tool mediation and Corrine Hutt's work regarding epistemic and ludic activity as… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
66
1
6

Year Published

2018
2018
2024
2024

Publication Types

Select...
6
3

Relationship

0
9

Authors

Journals

citations
Cited by 122 publications
(81 citation statements)
references
References 17 publications
1
66
1
6
Order By: Relevance
“…A significant proportion of the apps that parents indicated their children had learned from revealed a focus on consuming premade content, or engaging with rules-based games. These activities are contrary to Hirsh-Pasek and Golinkoff 's definition of play (2003) and align more closely with newer conceptions of play such as Edwards, Nuttall, Mantilla, Wood and Grieshaber's notion of "digital play" (2015) or Bird and Edwards (2015) concept of "hybrid play," where traditional play merges with digital activities in an integrated or "bidirectional" manner (p. 1115). In this way, play is not limited to the constraints of the app.…”
Section: What Are Australian Parents' Attitudes About the Educationalmentioning
confidence: 57%
See 1 more Smart Citation
“…A significant proportion of the apps that parents indicated their children had learned from revealed a focus on consuming premade content, or engaging with rules-based games. These activities are contrary to Hirsh-Pasek and Golinkoff 's definition of play (2003) and align more closely with newer conceptions of play such as Edwards, Nuttall, Mantilla, Wood and Grieshaber's notion of "digital play" (2015) or Bird and Edwards (2015) concept of "hybrid play," where traditional play merges with digital activities in an integrated or "bidirectional" manner (p. 1115). In this way, play is not limited to the constraints of the app.…”
Section: What Are Australian Parents' Attitudes About the Educationalmentioning
confidence: 57%
“…If children are going to be using these devices regardless of public policy, what are the best ways we can make screen time, playtime? A simple displacement hypothesis that claims time spent with screens is less valuable than traditional activities falls short because it fails to account for the potentially valuable play experiences that screen time can offer (Bird & Edwards, 2015). Arnott (2017) Parents, educators and practitioners can make the most of new technology such as touchscreens, by selecting high-quality, well-designed apps that encourage a variety of domains of play and by sharing in the media experience (Neumann & Neumann, 2015).…”
Section: Implications and Conclusionmentioning
confidence: 99%
“…First, Hughes's () taxonomy of play was utilised to identify aspects of play that emerged in the study. There are many taxonomies of play (eg, Bird & Edwards, ; Caillois, ; Hutt, ), but Hughes's was selected for this study because it identifies 16 different types of play, enabling a finely‐grained analysis. For example, fantasy and imaginative play differ in some games and online virtual worlds and Hughes's scheme allows for this distinction, unlike some other taxonomies.…”
Section: Play Creativity and Technologymentioning
confidence: 99%
“…Since little is known about how digital tools are applied in children's play, especially in the Asia-Pacific region, our goal in this study was to investigate moving images, using the digital play framework of Bird et al (2014) and the extension of this work by Bird and Edwards (2015). In particular, this study aimed to investigate how children performed (a) epistemic play and (b) ludic play through the use of digital video recorders in a moving-image workshop in Hong Kong.…”
Section: Theoretical Frameworkmentioning
confidence: 99%