2011
DOI: 10.1016/j.chb.2010.10.001
|View full text |Cite
|
Sign up to set email alerts
|

Children’s choices and strategies in video games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

3
67
0
7

Year Published

2011
2011
2023
2023

Publication Types

Select...
5
4

Relationship

1
8

Authors

Journals

citations
Cited by 90 publications
(77 citation statements)
references
References 25 publications
3
67
0
7
Order By: Relevance
“…Let's not forget the dimensions by which learning is structured including knowledge, application, identification of sport, fantasy, competition entertainment, social interaction and fun are involved during game time with video games (Kim & Ross, 2006;Hamlen, 2011). That is why we consider it to be an adequate resource based on the reality of today's classrooms.…”
Section: Introductionmentioning
confidence: 99%
“…Let's not forget the dimensions by which learning is structured including knowledge, application, identification of sport, fantasy, competition entertainment, social interaction and fun are involved during game time with video games (Kim & Ross, 2006;Hamlen, 2011). That is why we consider it to be an adequate resource based on the reality of today's classrooms.…”
Section: Introductionmentioning
confidence: 99%
“…It may seem that homework and video games are very different learning contexts, but it has been shown that there are also relationships between video game players' personalities and the strategies they use for learning the video games (Felicia, 2009), and there are gender differences in preferred learning strategies in video games that mirror similar gender differences in school learning strategies (Hamlen, 2011). Thus, the hypothesis of this study was that both video game strategies and homework strategies would produce models that are significant predictors of academic GPA among students.…”
Section: Related Literaturementioning
confidence: 99%
“…There has been a growing interest in the relationship between video games and creativity [98]. Some studies show a link between playing video games and being creative [99,100]. But these are only the start.…”
Section: The Future Of Creativity -And Iq -Assessment?mentioning
confidence: 99%