2018
DOI: 10.1177/2053951718805214
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Children’s digital playgrounds as data assemblages: Problematics of privacy, personalization, and promotional culture

Abstract: Children's digital playgrounds have evolved from commercialized digital spaces such as websites and games to include an array of convergent digital media consisting of social media platforms, mobile apps, and the internet of toys. In these digital spaces, children's data is shared with companies for analytics, personalization, and advertising. This article describes children's digital playgrounds as a data assemblage involving commercial surveillance of children, ages 3-12. The privacy sweep is used as a metho… Show more

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Cited by 17 publications
(9 citation statements)
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“…On both YouTube and YouTube Kids, machine learning algorithms are used to both recommend and mediate the appropriateness of content. 868 YouTube representatives, however, have been opaque about differences in the input data and reward functions underlying YouTube Kids and YouTube. 869 Lack of transparency about the input data used in algorithms makes it difficult for concerned parties to understand the distinction.…”
Section: Ai and Children's Social Media Platformsmentioning
confidence: 99%
“…On both YouTube and YouTube Kids, machine learning algorithms are used to both recommend and mediate the appropriateness of content. 868 YouTube representatives, however, have been opaque about differences in the input data and reward functions underlying YouTube Kids and YouTube. 869 Lack of transparency about the input data used in algorithms makes it difficult for concerned parties to understand the distinction.…”
Section: Ai and Children's Social Media Platformsmentioning
confidence: 99%
“…Our contributors specifically provide a range of examples of the digitally mediated lives of young people from approximately age four (junior kindergarten) to age 30 (graduate students). Through these contributions, we seek to build on children's rights-oriented scholarship for a digital age (e.g., Livingston & Bulger, 2014;Livingstone & O'Neill, 2014;Livingstone & Third, 2017;Lupton & Williamson, 2017) as well as the previous literature where themes of empowerment and vulnerability in youths' digitally mediated lives are addressed (e.g., Livingstone, 2008;Regan & Steeves, 2010;Smith et al, 2017;Smith & Shade, 2018), as well as youth and research ethics (Kiidenberg, 2020).…”
Section: Description Of the Contributionsmentioning
confidence: 99%
“…Using dialogic analysis to 'read' Hello Barbie's utterances Hello Barbie provides a unique opportunity to examine how marketers hope to do this, because Mattel has published a complete catalogue of the algorithm's dialogic output. 1 Much of the literature that has engaged with networked toys like Hello Barbie has focused on the privacy implications of this type of algorithmic processing (Montgomery et al, 2017;Smith and Shade, 2018;Steeves, 2006). However, I suggest that dialogic analysis of the company's output provides an additional way of interrogating the commercial practices at the heart of big data, by opening a window into the ways in which the marketing context (and the marketer's goals and expectations within that context) shape the 'doing' of marketing as a big data practice.…”
Section: Situating Barbie As a Crm Projectmentioning
confidence: 99%
“…In this paper, I analyse Hello Barbie as a commercial artefact to begin to unpack how the use of big data analytics is reshaping both the enterprise of marketing (Montgomery et al, 2017) and the dialogic opportunities offered to the children who are inserted into the socio-technical system upon which that marketing depends (see Lupton and Williamson, 2017;Smith and Shade, 2018). I begin by situating Hello Barbie in the CRM literature and tracing the doll's development as a CRM tool.…”
mentioning
confidence: 99%
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