The modern development of digital technologies also demonstrates the relevance of its use in the educational process of children. The purpose of the article is to analyze the digitalization of the cognitive and gaming space of educational institutions, the formation of a future perspective model of their development and use. The article uses pedagogical (theoretical) and general scientific research methods: analysis, synthesis, induction, deduction, concretization, abstraction, forecasting. In the results, it is proposed to form a certain conditional model of the cognitive-game space, which will include the establishment of the necessary prerequisites, a comprehensive analysis of the spatial environment, the development and implementation of the necessary material and technical conditions, the processing of results and the elimination of shortcomings. Also, the process of understanding will take place according to the model: observation of children, survey, and determination of educational level work with documents and materials to improve and optimize the educational process. The conclusions particularly emphasize the need to develop digital competencies among children, as working with modern digital technologies will require special skills, given the fact that digital technologies are constantly improving.