2014 IEEE Conference on Computational Intelligence and Games 2014
DOI: 10.1109/cig.2014.6932875
|View full text |Cite
|
Sign up to set email alerts
|

Churn prediction for high-value players in casual social games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

2
127
0

Year Published

2018
2018
2021
2021

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 118 publications
(129 citation statements)
references
References 7 publications
2
127
0
Order By: Relevance
“…And we finally add deep multilayer perceptrons (Deep-MLP) to the mix because of their recent superiority in a number of applications [28,29]. [2] further find them to perform well for user behavior prediction in freemium games. [4,9,30,31] all highlight the relevance of social interaction for engagement, monetization and virality in freemium games and products more generally.…”
Section: Predicting Ltv In Non-contractual Freemium Settingsmentioning
confidence: 99%
See 4 more Smart Citations
“…And we finally add deep multilayer perceptrons (Deep-MLP) to the mix because of their recent superiority in a number of applications [28,29]. [2] further find them to perform well for user behavior prediction in freemium games. [4,9,30,31] all highlight the relevance of social interaction for engagement, monetization and virality in freemium games and products more generally.…”
Section: Predicting Ltv In Non-contractual Freemium Settingsmentioning
confidence: 99%
“…E.g. [2,[18][19][20][21] investigate the prediction of player disengagement/churn, [22][23][24] focus on player retention and [1] predict players' purchase decisions in mobile free-to-play games. Player engagement and purchasing are at the core of players' value to a company, and so is their combined outcome: Monetary LTV.…”
Section: Predicting Ltv In Non-contractual Freemium Settingsmentioning
confidence: 99%
See 3 more Smart Citations