2021
DOI: 10.1177/00345237211024670
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Classroom teaching or academic publishing? An investigation of Philippine doctoral academics’ beliefs

Abstract: Classroom teaching, academic publishing, and community service may be considered the primary responsibilities among academics in higher education institutions (HEIs). While there have been a number of studies that explored the teaching–research nexus in different contexts, little is known about the perceived roles of HEI academics with regard to teaching and research. This article explores Philippine HEI doctoral academics’ (academics with doctoral degrees) views of their roles in teaching and research. Data w… Show more

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Cited by 3 publications
(1 citation statement)
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“…Game based language learning has gained increasing popularity in the process of teaching and learningEFLoverthepastdecade.Inthispost-millennialgeneration,bothchildrenandadultsare technologyusers. Theyusetechnologyinwebsurfing,texting,socialnetworking,interactivegames, foreducationalpurposesandothers.KimandGurvitch(2018),statedthattechnologyfacilitatesawider adoptioninclassrooms,thusenablingeducatorstobeinnovativeinintegratingtechnologyintheir teaching,andeducationalgamespromotestudentslearning (Khan,Ahmad,&Malik,2017)Further, Ulla,Perales,&Tarrayo,(2020).foundintheirstudythatteachersusedtheinternet-basedsoftware suchasKahoot,Socrative,GoogleForm,QRcode,Facebook,YouTube,Quizizz'and'Quizlet'in theirclassroomteachingthatmaketheELTclassroommorecomfortable,excitingandfluid.…”
Section: Introductionmentioning
confidence: 99%
“…Game based language learning has gained increasing popularity in the process of teaching and learningEFLoverthepastdecade.Inthispost-millennialgeneration,bothchildrenandadultsare technologyusers. Theyusetechnologyinwebsurfing,texting,socialnetworking,interactivegames, foreducationalpurposesandothers.KimandGurvitch(2018),statedthattechnologyfacilitatesawider adoptioninclassrooms,thusenablingeducatorstobeinnovativeinintegratingtechnologyintheir teaching,andeducationalgamespromotestudentslearning (Khan,Ahmad,&Malik,2017)Further, Ulla,Perales,&Tarrayo,(2020).foundintheirstudythatteachersusedtheinternet-basedsoftware suchasKahoot,Socrative,GoogleForm,QRcode,Facebook,YouTube,Quizizz'and'Quizlet'in theirclassroomteachingthatmaketheELTclassroommorecomfortable,excitingandfluid.…”
Section: Introductionmentioning
confidence: 99%