“…Game based language learning has gained increasing popularity in the process of teaching and learningEFLoverthepastdecade.Inthispost-millennialgeneration,bothchildrenandadultsare technologyusers. Theyusetechnologyinwebsurfing,texting,socialnetworking,interactivegames, foreducationalpurposesandothers.KimandGurvitch(2018),statedthattechnologyfacilitatesawider adoptioninclassrooms,thusenablingeducatorstobeinnovativeinintegratingtechnologyintheir teaching,andeducationalgamespromotestudentslearning (Khan,Ahmad,&Malik,2017)Further, Ulla,Perales,&Tarrayo,(2020).foundintheirstudythatteachersusedtheinternet-basedsoftware suchasKahoot,Socrative,GoogleForm,QRcode,Facebook,YouTube,Quizizz'and'Quizlet'in theirclassroomteachingthatmaketheELTclassroommorecomfortable,excitingandfluid.…”