Abstract:A study on visuals that can provide comfort to students of Universiti Sains Malaysia (USM) suffering from claustrophobia. According to previous studies, the visuals on display have helped claustrophobes in coping with their phobias. For example, Rizki Arif Darmawan and also Dody Pernady have made a study on claustrophobia patients using visuals from Virtual Reality (VR). The researcher uses VR to address this problem. The study needs to use virtual reality video game applications. The results of this project s… Show more
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