2020
DOI: 10.1007/s40869-020-00111-7
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CliNCare: An Educational Game—The Reasoning Behind the Graphic Choices and Their Impact on Player Opinions

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Cited by 5 publications
(7 citation statements)
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“…Re ecting on research using technology to enhance learning 39 , we carefully employed a student-focused user acceptance approach that linked user experience and authentic problem design, and allowed for multiple outcomes including the patient becoming unwell 30 . Furthermore, the game combined the clinical setting with the resources and information found in an acute care setting, thereby creating a spatial and geographic context for the information and data analysis processes 29 . This supported students to contextualise the nutrition care process as a non-linear interactive process between student dietitians, patients, and other health-care professionals in the hospital environment.…”
Section: Discussionmentioning
confidence: 99%
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“…Re ecting on research using technology to enhance learning 39 , we carefully employed a student-focused user acceptance approach that linked user experience and authentic problem design, and allowed for multiple outcomes including the patient becoming unwell 30 . Furthermore, the game combined the clinical setting with the resources and information found in an acute care setting, thereby creating a spatial and geographic context for the information and data analysis processes 29 . This supported students to contextualise the nutrition care process as a non-linear interactive process between student dietitians, patients, and other health-care professionals in the hospital environment.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, students noted this game brought forward key place-based and person-based elements such as what is found in a clinical setting, what other professional staff they would interact with, how data would be collected, as well as care and empathy for a patient 29 , which are hard to teach using paperbased cases. Importantly CliNCare created a space to think about thinking, and the impacts of insu cient or inaccurate data collection practices on patient wellbeing.…”
Section: Discussionmentioning
confidence: 99%
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