2011
DOI: 10.1007/978-3-642-23771-3_4
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Clinical Validation of a Virtual Environment Test for Safe Street Crossing in the Assessment of Acquired Brain Injury Patients with and without Neglect

Abstract: Abstract. Acquired brain injury (ABI) is a complex disease that involves loss of brain functions related to cognitive and motor capabilities and that can produce unilateral spatial neglect (USN). The heterogeneity of the symptoms of these disorders causes a lack of consensus on suitable tools for evaluation and treatment. Recently, several studies have initiated the application of virtual reality (VR) systems as an evaluation instrument for neuropsychological disorders. Our main objective was to evaluate the v… Show more

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Cited by 10 publications
(5 citation statements)
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“…In a similar test developed by Mesa-Gresa et al ( 2011 ), they used a conventional LCD monitor, a surround system, a navigation and interaction joystick, and an optical tracking system (TRACKIR). Head movements were detected thanks to a cap with three reflecting markers and a USB infrared camera.…”
Section: Resultsmentioning
confidence: 99%
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“…In a similar test developed by Mesa-Gresa et al ( 2011 ), they used a conventional LCD monitor, a surround system, a navigation and interaction joystick, and an optical tracking system (TRACKIR). Head movements were detected thanks to a cap with three reflecting markers and a USB infrared camera.…”
Section: Resultsmentioning
confidence: 99%
“…Navarro et al ( 2013 ) assessed the clinical validation, usability, and convergent validity of the “Virtual Street Crossing System” (Mesa-Gresa et al, 2011 ) to find out if it could be used for rehabilitation of USN. Their sample was composed of 17 USN patients, 15 non-USN patients and 15 control subjects.…”
Section: Resultsmentioning
confidence: 99%
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“…This allows therapists to follow up and analyze the patient’s improvements and apply feedback or possible repetitions of the tasks. Thus, intervention based on technology could include multi-user applications in playful environments or everyday situations, which could be controlled and personalized based on the objectives of the intervention [ 53 ]. Previous studies applied to the rehabilitation of cognitive impairments have indicated that the VR interventions have high ecological validity and the learning acquired could be transferred to real life [ 54 , 55 ].…”
Section: Discussionmentioning
confidence: 99%