2015
DOI: 10.1109/tcsvt.2015.2450172
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Cloud Gaming: Understanding the Support From Advanced Virtualization and Hardware

Abstract: Existing cloud gaming platforms have mainly focused on private, non-virtualized environments with proprietary hardware. Modern public cloud platforms heavily rely on virtualization for efficient resource sharing, the potentials of which have yet to be explored. Migrating gaming to a public cloud is non-trivial however, particularly considering the overhead for virtualization and that the GPUs for game rendering has long been an obstacle in virtualization.This paper takes a first step towards bridging the onlin… Show more

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Cited by 40 publications
(7 citation statements)
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“…Cloud computing has been considered as a means of providing high-quality gaming services with light-weight userside computing [3]. Sharing computing resources such as CPU and GPU between virtual machines for cloud gaming was discussed [15], [16]. It was demonstrated that the cloud gaming platform can bring 3D gaming experience at acceptable latency [17].…”
Section: B Cloud Computing For Gaming and Vrmentioning
confidence: 99%
“…Cloud computing has been considered as a means of providing high-quality gaming services with light-weight userside computing [3]. Sharing computing resources such as CPU and GPU between virtual machines for cloud gaming was discussed [15], [16]. It was demonstrated that the cloud gaming platform can bring 3D gaming experience at acceptable latency [17].…”
Section: B Cloud Computing For Gaming and Vrmentioning
confidence: 99%
“…This design uses the EC to detect the operation condition of the gaming notebook and then to notify the BIOS to perform interrupt instructions to balance and to adjust the performance of the CPU and the GPU. To maintain an sufficient performance of the GPU for high resolution image processing performance, this design provides an easier way to achieve the balance between the system power consumption and the system performance of both the CPU and the GPU [19]- [22].…”
Section: Hardware and Software Design Of A Gaming Notebookmentioning
confidence: 99%
“…However, with careful configuration choices, the performance overhead can be very small, if not negligible. Shea et al [87] showed that even a public cloud is ready for cloud gaming applications with minimal overhead. Several studies have discussed VM allocation on a given stack of resources.…”
Section: System Architecturementioning
confidence: 99%