Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology 2015
DOI: 10.1145/2832932.2832975
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Co-creating embodied sketches playing as a method to design with children

Abstract: Designing body games, games in which the main source of enjoyment comes from bodily engagement, is not an easy task. This article reports on a holistic design approach that considers the social and physical setting of the activity as design resources, together with the technology. We introduce the concept of embodied sketching as a method to gauge how different configurations of resources make for a good design. We report on the experience of using embodied sketching in exploratory workshops with children, as … Show more

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Cited by 6 publications
(1 citation statement)
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“…There are also sensitizing activities, where designers hone their sensitivity towards a particular bodily aspect or aesthetic they want to discuss, brainstorm, and ultimately design for, by engaging with a bodily experience that supports this aspect or aesthetic in an interesting way (perhaps in a non-conventional one, like with techniques that disrupt our ways of acting or thinking) [5]. Lastly, there are co-creation ideation activities, where users play around with (test and appropriate) a technology prototype to support particular experiences [99]. All these ideation activities heavily involve the moving body and are meant to happen early in the design process, before the construction of fully-functional prototypes.…”
Section: Attending To Design Materials and Shaping Conceptsmentioning
confidence: 99%
“…There are also sensitizing activities, where designers hone their sensitivity towards a particular bodily aspect or aesthetic they want to discuss, brainstorm, and ultimately design for, by engaging with a bodily experience that supports this aspect or aesthetic in an interesting way (perhaps in a non-conventional one, like with techniques that disrupt our ways of acting or thinking) [5]. Lastly, there are co-creation ideation activities, where users play around with (test and appropriate) a technology prototype to support particular experiences [99]. All these ideation activities heavily involve the moving body and are meant to happen early in the design process, before the construction of fully-functional prototypes.…”
Section: Attending To Design Materials and Shaping Conceptsmentioning
confidence: 99%