2021
DOI: 10.3389/fpubh.2021.634102
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Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design

Abstract: Addressing the need for collaborative involvement in health intervention design requires application of processes that researchers and practitioners can apply confidently to actively involve end-users and wider stakeholder groups. Co-creation enables participation by focusing on empowering a range of stakeholders with opportunities to influence the final intervention design. While collaboration with users and stakeholders during intervention design processes are considered vital, clear articulation of procedur… Show more

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Cited by 28 publications
(36 citation statements)
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“…To allow that health literacy interventions are tailored to the needs of the target group, a co-creation design method was used. Despite different terms and understandings, co-creation refers to a process that systematically involves those for whom a health intervention is to be developed ( 58 ). Co-creation has its roots in participatory intervention design, that goes beyond lower levels of participation (often called as tokenism) such as information provision or singular consultation ( 59 ).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…To allow that health literacy interventions are tailored to the needs of the target group, a co-creation design method was used. Despite different terms and understandings, co-creation refers to a process that systematically involves those for whom a health intervention is to be developed ( 58 ). Co-creation has its roots in participatory intervention design, that goes beyond lower levels of participation (often called as tokenism) such as information provision or singular consultation ( 59 ).…”
Section: Methodsmentioning
confidence: 99%
“…Living Labs can be organized in three phases of innovation development: (a) understanding the current state and identifying needs of potential users (Exploitation), (b) developing a prototype (e.g., a minimal viable product) including feedback loops (Experimentation), and (c) evaluating the potential impact and added-value of the innovation (Evaluation). Living Labs have been established in different fields of public health such as alcohol prevention ( 58 ) or primary health care ( 60 , 61 ). In their recent integrative review, Kim et al ( 62 ) could identify 15 studies reporting their LL experiences.…”
Section: Methodsmentioning
confidence: 99%
“…Two other interesting research directions seem to be the so-called co-creation [82], i.e., a collaborative involvement in the final intervention design of end-users and broader stakeholder groups, and augmented reality (AR), a rapidly emerging technology that has the potential to take VR studies to the next level and pave the way to future research on this novel and efficacious treatment option for mental health disorders. Superimposing virtual objects onto real-world backgrounds via diverse types of displays, including smartphones, tablets, or headsets in real-time, AR demonstrates a potential especially to be used for extinction-based therapies (administered also in substance use disorders), taking them beyond the clinic [83].…”
Section: Risks Challenges and Future Directionsmentioning
confidence: 99%
“…Consequently, evaluating the performance and utility of different participatory design approaches is needed to establish reliable mechanisms of value co-creation (Yang and Sung, 2016). For example, Dietrich et al. (2021) recently compared two forms of participatory design: co-design and Living Lab .…”
Section: Introductionmentioning
confidence: 99%