2020
DOI: 10.34190/ejel.20.18.3.002
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Co‑Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training

Abstract: This paper presents the design process of a Danish educational virtual reality (VR) application for alcohol prevention. Denmark is one on the countries in Europe with the highest alcohol consumption among adolescents. Alcohol abuse is a risk factor for a variety of diseases and contributes as a significant factor to motor vehicle accidents. The application offers first‑hand experiences with alcohol in a safe environment. This is done by simulating a … Show more

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Cited by 16 publications
(19 citation statements)
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“…It was developed using a co-creation approach with young people and other stakeholders. Details of the intervention development are described elsewhere [ 32 , 33 ].…”
Section: Methodsmentioning
confidence: 99%
“…It was developed using a co-creation approach with young people and other stakeholders. Details of the intervention development are described elsewhere [ 32 , 33 ].…”
Section: Methodsmentioning
confidence: 99%
“…For more information on details of VR FestLab, see Lyk et al [27], and for details outlining the development process applied to the design of VR FestLab, see Vallentin-Holbech et al [28].…”
Section: Intmentioning
confidence: 99%
“…Within this realm, we review existing storytelling frameworks for various media, trying to locate a common pattern. We noticed a trend that viewer participation is regarded as a key component if immersion and story comprehension is the aim of the entire experience, such as those ones (Mulholland et al, 2013;Habgood et al, 2018;Lyk et al, 2020). Although covering different topics, they all used immersive content as a base and constructed the storytelling experience on top of that, regarding the viewer as a part of the story, emphasizing viewer's interaction (gazing, gesture, selection, etc.)…”
Section: The Apc Frameworkmentioning
confidence: 99%