2018
DOI: 10.14236/ewic/hci2018.164
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Co-designing Cards on Social Issues for Creating Educational Games

Abstract: This paper presents a participatory methodology to design cards on social issues with the purpose to democratise knowledge among co-designers on the learning content of educational games. Situated on the topic of everyday sexism, the methodology has been developed through an iterative process involving two collaborative workshops, two iterations of card design and a feedback survey. Extracting findings from the workshops and the feedback gathered on the codesigned cards, this paper presents insights that could… Show more

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Cited by 1 publication
(2 citation statements)
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“…In this case study, the educational topic resources took the form of cards on everyday sexism [23], which aim to inspire participants' reflections and discussions towards creating stories that mirror social issues. The cards' design was also based on the Critical Pedagogy theory [10], and included keywords, real stories about the issues, four questions (each illustrates a stage of the process of conscientisation) and an illustration (See Figure 2).…”
Section: Educational Topic Resourcesmentioning
confidence: 99%
See 1 more Smart Citation
“…In this case study, the educational topic resources took the form of cards on everyday sexism [23], which aim to inspire participants' reflections and discussions towards creating stories that mirror social issues. The cards' design was also based on the Critical Pedagogy theory [10], and included keywords, real stories about the issues, four questions (each illustrates a stage of the process of conscientisation) and an illustration (See Figure 2).…”
Section: Educational Topic Resourcesmentioning
confidence: 99%
“…To maximise the potential for the cards to impact group of people with different levels of understanding on the topic, the cards were co-created with diverse groups. More precisely, the cards were developed through a methodology consisting of an iterative process of two co-creation workshops, review and redesign iterations and a summative feedback survey [23].…”
Section: Educational Topic Resourcesmentioning
confidence: 99%