2019
DOI: 10.1007/978-3-030-06134-0_5
|View full text |Cite
|
Sign up to set email alerts
|

Co-designing Gaming Experiences for Museums with Teenagers

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
4
3

Relationship

1
6

Authors

Journals

citations
Cited by 9 publications
(5 citation statements)
references
References 19 publications
0
5
0
Order By: Relevance
“…The architectural design integrates most of the mentioned SDGs; however, it could take into consideration other group's activities, which can be recognized in some other museums abroad, such as designing treasure hunt games or other creative ideas that attract teenagers and group visitors [13].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The architectural design integrates most of the mentioned SDGs; however, it could take into consideration other group's activities, which can be recognized in some other museums abroad, such as designing treasure hunt games or other creative ideas that attract teenagers and group visitors [13].…”
Section: Resultsmentioning
confidence: 99%
“…On another level of studying the relationship between designing museums and social and cultural needs, there is a respectable number of authors who dealt with the process of co-design in building museums, including Vanessa Cesário [13], who focused on the participatory factor of teenagers in the process of using technology in museums. In another dissertation by Arnold P. O. S. Vermeeren [14], experiences in, around, and involving museums that are part of networks of people and organizations, whereby numerous ideas have been developed, were explored.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Participatory Design (PD) has developed from its Scandinavian origins (see [17][18][19][20]). PD incorporates several methods and theories, while the core philosophy is to include the final users as active participants in the technology design process [20][21][22][23][24][25]. Taxén [25] pointed out that PD is a strategic approach to producing user-oriented information technologies.…”
Section: Participatory Design and Co-creationmentioning
confidence: 99%
“…Taxén [25] pointed out that PD is a strategic approach to producing user-oriented information technologies. Cesário and colleagues found that co-creation sessions can gave participants a "voice" and engage them enthusiastically in the design process [22,23,27]. It allows the creation of collaborative knowledge from individuals, articulating their creativity.…”
Section: Participatory Design and Co-creationmentioning
confidence: 99%
“…It has been found that prototypes set boundaries on design ideas, but they provide a better understanding of how technology works and can then be integrated within a design scenario. In another study, Cesario et al [26] prepared and studied a co-design activity that was more participatory and was mostly led by end-users. A group of teenagers together with the researcher jointly designed, created and evaluated medium-fidelity prototype games for a museum using augmented reality technology.…”
Section: Related Workmentioning
confidence: 99%