2023
DOI: 10.1016/j.infsof.2022.107064
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CodeCity: A comparison of on-screen and virtual reality

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Cited by 13 publications
(7 citation statements)
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“…However, VR offers a three-dimensional perception that enhances the feeling of presence and realism compared to 2D screen viewing. Much research has documented the comparisons that support the advantages inherent in the use of this technology [46][47][48][49].…”
Section: Discussionmentioning
confidence: 99%
“…However, VR offers a three-dimensional perception that enhances the feeling of presence and realism compared to 2D screen viewing. Much research has documented the comparisons that support the advantages inherent in the use of this technology [46][47][48][49].…”
Section: Discussionmentioning
confidence: 99%
“…The Evo-Streets [42] approach also uses the city metaphor, but uses streets to represent the package decomposition instead of nested boxed areas in CodeCity. Multiple approaches also reuse the city metaphor by adding other visual dimensions such as arcs between buildings [82,83] or by adapting it to more immersive techniques, such as virtual reality for CodeCity [84] and VRCity [85], or Minecraft for CodeMetropolis [86].…”
Section: On the City Metaphormentioning
confidence: 99%
“…3D metaphors borrow analogies from the physical world to exploit viewers' familiarity with real-world constructs, e.g., cities, islands, or planets [1,8,10,13,17,26,28]. 3D software visualizations can be distinguished by the medium they employ, i.e., computer screens, augmented reality, or virtual reality [16,18].…”
Section: Software Visualizationmentioning
confidence: 99%