2013 IEEE 13th International Working Conference on Source Code Analysis and Manipulation (SCAM) 2013
DOI: 10.1109/scam.2013.6648194
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CodeMetropolis - code visualisation in MineCraft

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Cited by 21 publications
(12 citation statements)
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“…We believe that free annotation to visual objects in a specific representation is useful in the context of program comprehension. This seems to be plausible because the future version of CodeMetropolis [2] will support of code annotation.…”
Section: Annotation To Visual Objectsmentioning
confidence: 98%
“…We believe that free annotation to visual objects in a specific representation is useful in the context of program comprehension. This seems to be plausible because the future version of CodeMetropolis [2] will support of code annotation.…”
Section: Annotation To Visual Objectsmentioning
confidence: 98%
“…b) Games engines: Balogh and Beszdes introduced CodeMetropolis [4] -a code visualisation in the popular MineCraft games environment. The analogy used in their visualisation is essentially similar to that of CodeCity -files are "sky-scrapers" -albeit ones that are built out of blocks.…”
Section: Related Workmentioning
confidence: 99%
“…metrics, or code clones) at different levels of abstraction (from individual lines up to architectural components). To facilitate comprehension to the user, many techniques adopt metaphors, such as cities [3], Minecraft worlds [4], or solar systems [5].…”
Section: Introductionmentioning
confidence: 99%
“…Since the original CodeCity does not offer a great number of interactions for a developer with a city, there has been some work to extend it. One interesting approach is CodeMetropolis [2], where software cities are represented in Minecraft, allowing for better collaboration within the Minecraft game. Showing similar data as CodeCity, CodeMetropolis allows the user to walk around the city and interact closely with the buildings (this is the source code).…”
Section: Introductionmentioning
confidence: 99%