2016 IEEE 18th International Workshop on Multimedia Signal Processing (MMSP) 2016
DOI: 10.1109/mmsp.2016.7813356
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Coding unit splitting early termination for fast HEVC intra coding based on global and directional gradients

Abstract: Abstract-High efficiency video coding (HEVC) doubles the compression ratio as compared to H.264/AVC, for the same quality. To achieve this improved coding performance, HEVC presents a new content-adaptive approach to split a frame into coding units (CUs), along with an increased number of prediction modes, which results in significant computational complexity. To lower this complexity with intra coding, in this paper, we develop a new method based on global and directional gradients to terminate the CU splitti… Show more

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Cited by 8 publications
(4 citation statements)
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“…This is useful since more complex CTUs tend to have larger depths to achieve better motion compensation. Numerous information sources are exploited here from directional gradients [79], pyramidal motion divergence [60,61], RD cost of encoding CU [23], etc.However, the most common approach is to determine the texture complexity of the CTU using the variance of pixels since variance is strongly correlated with the texture complexity of the CTU [62,63,65,67,76,80]. Moreover, motion vectors are key factors in determining texture complexity as well, and they are also exploited commonly in these methods [61,73,74,77].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…This is useful since more complex CTUs tend to have larger depths to achieve better motion compensation. Numerous information sources are exploited here from directional gradients [79], pyramidal motion divergence [60,61], RD cost of encoding CU [23], etc.However, the most common approach is to determine the texture complexity of the CTU using the variance of pixels since variance is strongly correlated with the texture complexity of the CTU [62,63,65,67,76,80]. Moreover, motion vectors are key factors in determining texture complexity as well, and they are also exploited commonly in these methods [61,73,74,77].…”
Section: Discussionmentioning
confidence: 99%
“…Jamali and Coulombe [79] propose an intra coding method based on the global and directional gradients. Based on the accuracy of the prediction in the current depth, CUs are classified into two categories: split and non-split.…”
Section: Texture Complexitymentioning
confidence: 99%
“…This is useful since more complex CTUs tend to have larger depths to achieve better motion compensation. Numerous information sources are exploited here from directional gradients [79], pyramidal motion divergence [60,61], RD cost of encoding CU [23], etc.However, the most common approach is to determine the texture complexity of the CTU using the variance of pixels since variance is strongly correlated with the texture complexity of the CTU [62,63,65,67,76,80]. Moreover, motion vectors are key factors in determining texture complexity as well, and they are also exploited commonly in these methods [61,73,74,77].…”
Section: Discussionmentioning
confidence: 99%
“…Mohammad reza Jamali et al (15) propose a new unit splitting method based on directional and global gradients that enables early unit splitting and avoids extreme depths; this method reduces encoding time by 51.9% on average while sacrificing 0.07dB of quality (BDPSNR).…”
Section: Literature Reviewmentioning
confidence: 99%